My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Electro Giant Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Firecracker
Barbarian Barrel
Knight Skeleton Barrel Firecracker Magic Archer
The Log
Skeleton Barrel Firecracker
Earthquake
Firecracker
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Knight Skeleton Barrel Firecracker Magic Archer Mother Witch
Fireball
Skeleton Barrel Firecracker Magic Archer Mother Witch
Poison
Skeleton Barrel Firecracker Magic Archer Mother Witch
Lightning
Knight Magic Archer Mother Witch
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Electro Giant Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Barrel Firecracker Magic Archer Mother Witch Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Barrel Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Skeleton Barrel Magic Archer Mother Witch
Knight
Skeleton Barrel Firecracker Zap Magic Archer Mother Witch
Skeleton Barrel
Knight Firecracker Zap Lightning Magic Archer
Firecracker
Zap Knight Skeleton Barrel
Lightning
Electro Giant Skeleton Barrel
Electro Giant
Lightning Mother Witch
Magic Archer
Zap Knight Skeleton Barrel Mother Witch
Mother Witch
Zap Knight Electro Giant Magic Archer

Defense Synergies 2 7

Zap
Knight Skeleton Barrel Firecracker Magic Archer Mother Witch
Knight
Firecracker Magic Archer Zap Mother Witch
Skeleton Barrel
Zap
Firecracker
Knight Zap
Lightning
Electro Giant
Magic Archer
Knight Zap Mother Witch
Mother Witch
Zap Knight Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Skeleton Barrel Firecracker Magic Archer
Zap Knight Firecracker
Knight Lightning
Knight Firecracker
Lightning Firecracker
Zap Firecracker Magic Archer Mother Witch
Lightning Zap Firecracker Magic Archer
Lightning Zap Skeleton Barrel Electro Giant Magic Archer
Knight Firecracker
Mother Witch Zap Knight Firecracker Electro Giant Magic Archer
Zap Firecracker Magic Archer
Zap Knight Lightning
Zap Firecracker Magic Archer
Knight
Zap Lightning Electro Giant
Knight Firecracker
Zap Knight Firecracker Magic Archer
Zap Knight Firecracker Magic Archer Mother Witch
Knight Firecracker Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Electro Giant
Zap Knight Skeleton Barrel Firecracker Lightning Magic Archer
Zap Knight Lightning
Lightning Zap Knight
Knight
Firecracker Electro Giant Mother Witch Zap Skeleton Barrel Magic Archer
Knight Lightning
Knight
Zap Lightning Knight Firecracker Magic Archer
Knight
Lightning Zap Electro Giant
Lightning Knight
Firecracker Electro Giant Magic Archer
Electro Giant Zap Knight Firecracker Lightning Magic Archer
Zap Firecracker Electro Giant Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Magic Archer Knight Firecracker
Firecracker Zap Skeleton Barrel Magic Archer
Lightning Skeleton Barrel Magic Archer
Lightning Knight Skeleton Barrel Firecracker
Zap Firecracker Magic Archer
Firecracker Electro Giant Mother Witch Zap Skeleton Barrel Magic Archer
Firecracker Magic Archer
Zap Skeleton Barrel Firecracker Lightning Magic Archer
Zap Skeleton Barrel Firecracker Lightning
Lightning
Firecracker Lightning Zap Knight Skeleton Barrel Magic Archer
Lightning Zap Firecracker Magic Archer
Lightning Knight Skeleton Barrel Firecracker Magic Archer
Lightning Skeleton Barrel Firecracker Magic Archer
Lightning Zap Skeleton Barrel Firecracker Magic Archer
Lightning Zap Skeleton Barrel Firecracker Magic Archer
Lightning Magic Archer Skeleton Barrel Firecracker
Lightning
Lightning
Lightning Zap Skeleton Barrel Firecracker Magic Archer
Lightning Zap Skeleton Barrel Firecracker Electro Giant Magic Archer Mother Witch
Lightning Magic Archer
Lightning
Lightning
Lightning Zap Skeleton Barrel
Zap Firecracker Electro Giant Mother Witch Magic Archer
Firecracker Zap Skeleton Barrel Lightning Magic Archer
Lightning Zap Skeleton Barrel Magic Archer
Lightning Zap Skeleton Barrel Firecracker Magic Archer
Lightning Zap Firecracker Electro Giant Magic Archer Mother Witch
Zap Lightning Skeleton Barrel Firecracker Electro Giant
Lightning
Lightning Zap Magic Archer
Zap Lightning Firecracker Magic Archer
Firecracker Lightning Magic Archer
Zap Skeleton Barrel Lightning Magic Archer
Lightning Zap Firecracker Magic Archer
Lightning Knight Firecracker Magic Archer
Zap Skeleton Barrel Firecracker Lightning Magic Archer
Lightning Zap Electro Giant
Firecracker
Zap Electro Giant Firecracker Lightning Magic Archer
Firecracker Zap Lightning Magic Archer
Lightning Zap Skeleton Barrel Firecracker Electro Giant Magic Archer

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