My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Furnace Baby Dragon
Zap
Furnace
Barbarian Barrel
Knight Furnace Ice Wizard
The Log
Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Knight Hog Rider Baby Dragon Ice Wizard
Fireball
Hog Rider Furnace Baby Dragon Ice Wizard
Poison
Furnace Ice Wizard
Lightning
Knight Furnace Baby Dragon Ice Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Rocket Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Rocket Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Ice Wizard Hog Rider Furnace Baby Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tornado Ice Wizard

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Knight Furnace Baby Dragon Ice Wizard
Knight
Hog Rider Baby Dragon Zap Furnace Ice Wizard
Hog Rider
Zap Knight Furnace Rocket Tornado Baby Dragon
Furnace
Zap Knight Hog Rider Baby Dragon
Rocket
Tornado Hog Rider
Tornado
Zap Rocket Baby Dragon Hog Rider Ice Wizard
Baby Dragon
Knight Tornado Zap Hog Rider Furnace Ice Wizard
Ice Wizard
Zap Knight Tornado Baby Dragon

Defense Synergies 4 12

Zap
Knight Furnace Tornado Baby Dragon Ice Wizard
Knight
Ice Wizard Zap Furnace Tornado Baby Dragon
Hog Rider
Furnace
Zap Knight Tornado Baby Dragon Ice Wizard
Rocket
Tornado
Tornado
Rocket Ice Wizard Zap Knight Furnace Baby Dragon
Baby Dragon
Ice Wizard Zap Knight Furnace Tornado
Ice Wizard
Knight Tornado Baby Dragon Zap Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Baby Dragon
Zap Knight Furnace Ice Wizard
Furnace Rocket Tornado Knight Ice Wizard
Knight Furnace Ice Wizard
Rocket Tornado
Tornado Zap Furnace Baby Dragon Ice Wizard
Furnace Rocket Tornado Zap Baby Dragon Ice Wizard
Rocket Zap Baby Dragon
Furnace Tornado Ice Wizard
Knight Tornado Ice Wizard
Ice Wizard Zap Knight Furnace Tornado Baby Dragon
Zap Furnace Tornado Baby Dragon Ice Wizard
Furnace Zap Knight Rocket Ice Wizard
Rocket Zap Furnace Tornado Baby Dragon
Knight Furnace
Rocket Tornado Zap Furnace
Knight Furnace Tornado
Zap Knight Furnace Tornado Baby Dragon Ice Wizard
Zap Furnace Tornado Baby Dragon Knight Ice Wizard
Tornado
Knight Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Furnace
Zap Knight Rocket Baby Dragon
Zap Knight Furnace Rocket
Rocket Zap Knight Tornado
Knight
Furnace Rocket Zap Tornado Baby Dragon Ice Wizard
Rocket Knight Furnace Ice Wizard
Knight
Zap Rocket Knight Tornado Baby Dragon
Knight
Rocket Zap Tornado
Rocket Knight
Furnace Baby Dragon
Zap Knight Furnace Rocket Tornado Baby Dragon
Zap Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon
Zap Tornado Baby Dragon Ice Wizard
Rocket Baby Dragon
Knight Rocket
Rocket Zap Furnace Baby Dragon
Zap Furnace Rocket Tornado Baby Dragon Ice Wizard
Furnace Tornado Baby Dragon
Zap Tornado Baby Dragon Ice Wizard
Zap Tornado
Rocket Tornado
Rocket Zap Knight Tornado
Zap Rocket Tornado Baby Dragon
Rocket Knight Baby Dragon
Rocket Baby Dragon
Zap Furnace Baby Dragon
Rocket Zap Furnace Baby Dragon
Furnace Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Zap Baby Dragon
Rocket Zap Tornado Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket Tornado
Rocket Zap Baby Dragon
Zap Tornado Furnace Baby Dragon Ice Wizard
Zap Tornado Baby Dragon Ice Wizard
Zap Tornado Baby Dragon
Rocket Zap Tornado Baby Dragon
Zap Furnace Tornado Baby Dragon Ice Wizard
Zap Rocket
Zap Rocket
Zap Rocket
Rocket
Zap Rocket
Rocket Zap Tornado Baby Dragon Ice Wizard
Knight Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Tornado
Zap Rocket Tornado Baby Dragon
Zap Rocket Tornado
Zap Rocket Tornado Baby Dragon

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