My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Knight Firecracker Bomb Tower Electro Wizard
The Log
Firecracker Ram Rider
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Electro Wizard Ram Rider
Fireball
Firecracker Bomb Tower Electro Wizard Ram Rider
Poison
Firecracker Bomb Tower Electro Wizard
Lightning
Knight Bomb Tower Electro Wizard Ram Rider
Rocket
Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Firecracker Bomb Tower Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Knight Firecracker

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Ram Rider Knight Barbarian Barrel Mega Knight
Knight
Firecracker Zap Barbarian Barrel Electro Wizard Ram Rider
Firecracker
Zap Knight Barbarian Barrel Ram Rider Mega Knight
Bomb Tower
Barbarian Barrel
Zap Knight Firecracker Ram Rider Mega Knight
Electro Wizard
Zap Knight Ram Rider Mega Knight
Ram Rider
Zap Knight Firecracker Barbarian Barrel Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Barbarian Barrel Electro Wizard Ram Rider

Defense Synergies 7 14

Zap
Bomb Tower Electro Wizard Mega Knight Knight Firecracker Barbarian Barrel Ram Rider
Knight
Firecracker Bomb Tower Electro Wizard Zap Barbarian Barrel
Firecracker
Knight Zap Bomb Tower Barbarian Barrel Electro Wizard Mega Knight
Bomb Tower
Zap Knight Barbarian Barrel Firecracker Electro Wizard
Barbarian Barrel
Bomb Tower Zap Knight Firecracker Electro Wizard Mega Knight
Electro Wizard
Zap Knight Firecracker Bomb Tower Barbarian Barrel Ram Rider Mega Knight
Ram Rider
Zap Electro Wizard
Mega Knight
Zap Firecracker Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Barbarian Barrel Electro Wizard Ram Rider
Bomb Tower Zap Knight Firecracker Electro Wizard Ram Rider Mega Knight
Bomb Tower Ram Rider Mega Knight Knight Electro Wizard
Bomb Tower Knight Firecracker Electro Wizard Ram Rider Mega Knight
Firecracker Bomb Tower Barbarian Barrel Mega Knight
Barbarian Barrel Zap Firecracker Bomb Tower Electro Wizard Mega Knight
Electro Wizard Ram Rider Zap Firecracker Bomb Tower
Zap Bomb Tower Barbarian Barrel Electro Wizard Ram Rider Mega Knight
Bomb Tower
Knight Firecracker Barbarian Barrel Electro Wizard Mega Knight
Electro Wizard Zap Knight Firecracker Bomb Tower Barbarian Barrel Ram Rider Mega Knight
Zap Firecracker Electro Wizard Ram Rider
Bomb Tower Mega Knight Zap Knight Electro Wizard Ram Rider
Bomb Tower Mega Knight Zap Firecracker Barbarian Barrel Electro Wizard
Knight Bomb Tower Electro Wizard Ram Rider Mega Knight
Bomb Tower Zap Electro Wizard Ram Rider Mega Knight
Bomb Tower Mega Knight Knight Firecracker Electro Wizard
Bomb Tower Mega Knight Zap Knight Firecracker Barbarian Barrel Electro Wizard Ram Rider
Zap Bomb Tower Barbarian Barrel Knight Firecracker Electro Wizard Ram Rider Mega Knight
Bomb Tower Electro Wizard Ram Rider
Mega Knight Knight Firecracker Bomb Tower Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Barbarian Barrel Electro Wizard
Electro Wizard Zap Knight Firecracker Bomb Tower Barbarian Barrel Mega Knight
Mega Knight Zap Knight Bomb Tower Electro Wizard Ram Rider
Mega Knight Zap Knight Barbarian Barrel Electro Wizard Ram Rider
Knight Ram Rider Mega Knight
Firecracker Zap Bomb Tower Electro Wizard Ram Rider
Knight Bomb Tower Electro Wizard Ram Rider
Mega Knight Knight Bomb Tower
Zap Electro Wizard Mega Knight Knight Firecracker Bomb Tower Barbarian Barrel
Mega Knight Knight Bomb Tower
Mega Knight Zap Electro Wizard
Mega Knight Knight Bomb Tower Ram Rider
Firecracker Bomb Tower Mega Knight
Electro Wizard Zap Knight Firecracker Bomb Tower Barbarian Barrel
Mega Knight Zap Firecracker Bomb Tower Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Barbarian Barrel
Firecracker Zap Barbarian Barrel Electro Wizard Ram Rider
Barbarian Barrel
Knight Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel Mega Knight
Firecracker Zap Ram Rider
Firecracker
Zap Firecracker Barbarian Barrel Ram Rider
Zap Firecracker Ram Rider
Electro Wizard
Firecracker Zap Knight Barbarian Barrel Electro Wizard Ram Rider
Zap Firecracker
Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Mega Knight
Barbarian Barrel
Zap Firecracker Barbarian Barrel Electro Wizard Mega Knight
Zap Firecracker Barbarian Barrel Mega Knight
Mega Knight
Zap Barbarian Barrel
Zap Firecracker Barbarian Barrel Mega Knight
Firecracker Zap Barbarian Barrel Electro Wizard Ram Rider
Zap Ram Rider Mega Knight
Zap Firecracker Barbarian Barrel
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Barbarian Barrel
Zap Firecracker Electro Wizard Ram Rider
Barbarian Barrel
Knight Firecracker Electro Wizard Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Barbarian Barrel Electro Wizard Mega Knight

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