My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Barbarians Fisherman
Zap
Fisherman
Barbarian Barrel
Knight Barbarians Wizard
The Log
Barbarians Fisherman
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Wizard Fisherman
Fireball
Barbarians Wizard Fisherman
Poison
Barbarians Wizard Fisherman
Lightning
Knight Wizard Fisherman
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Fisherman Barbarians Wizard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tornado Fisherman

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Knight Fisherman
Knight
Zap Wizard
Barbarians
Wizard
Tornado Knight
Tornado
Zap Wizard Electro Giant
Lightning
Electro Giant
Electro Giant
Tornado Lightning Fisherman
Fisherman
Zap Electro Giant

Defense Synergies 1 9

Zap
Knight Barbarians Tornado Fisherman
Knight
Zap Wizard Tornado Fisherman
Barbarians
Zap
Wizard
Tornado Knight
Tornado
Wizard Zap Knight Electro Giant
Lightning
Electro Giant
Tornado Fisherman
Fisherman
Zap Knight Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Wizard
Barbarians Zap Knight Fisherman
Barbarians Tornado Fisherman Knight Lightning
Barbarians Knight Fisherman
Lightning Barbarians Tornado
Tornado Zap
Tornado Lightning Zap Wizard
Lightning Zap Barbarians Electro Giant
Barbarians Tornado Fisherman
Knight Tornado Barbarians Fisherman
Barbarians Zap Knight Wizard Tornado Electro Giant Fisherman
Zap Wizard Tornado
Barbarians Zap Knight Wizard Lightning
Wizard Zap Barbarians Tornado
Barbarians Knight
Barbarians Tornado Zap Lightning Electro Giant Fisherman
Barbarians Wizard Knight Tornado Fisherman
Zap Knight Barbarians Wizard Tornado Fisherman
Zap Wizard Tornado Knight Barbarians Fisherman
Barbarians Tornado Fisherman
Wizard Knight Barbarians Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Electro Giant Fisherman
Zap Knight Wizard Lightning Fisherman
Barbarians Zap Knight Lightning Fisherman
Lightning Zap Knight Barbarians Tornado Fisherman
Barbarians Knight Fisherman
Wizard Electro Giant Zap Tornado
Knight Barbarians Lightning
Knight Barbarians Fisherman
Zap Lightning Knight Barbarians Tornado
Barbarians
Knight Barbarians
Lightning Zap Barbarians Tornado Electro Giant
Barbarians Lightning Knight Wizard
Wizard Barbarians Electro Giant
Barbarians Electro Giant Zap Knight Tornado Lightning Fisherman
Zap Barbarians Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap Tornado Fisherman
Lightning
Lightning Knight Barbarians
Wizard Zap
Wizard Electro Giant Zap Tornado
Wizard Tornado
Zap Wizard Tornado Lightning
Zap Wizard Tornado Lightning Fisherman
Lightning Tornado Fisherman
Lightning Zap Knight Wizard Tornado Fisherman
Lightning Zap Wizard Tornado
Lightning Knight Fisherman
Lightning Fisherman
Lightning Zap Fisherman
Lightning Zap Wizard
Lightning Wizard
Lightning Tornado
Lightning Fisherman
Lightning Zap Wizard Fisherman
Lightning Zap Wizard Tornado Electro Giant
Lightning
Lightning Wizard Tornado
Tornado Lightning Fisherman
Lightning Zap Barbarians
Zap Tornado Electro Giant Wizard
Fisherman
Zap Wizard Tornado Lightning Fisherman
Lightning Zap Wizard Tornado Fisherman
Lightning Zap Tornado Fisherman
Lightning Zap Wizard Tornado Electro Giant
Zap Lightning Wizard Electro Giant
Lightning
Lightning Zap Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Barbarians
Lightning Zap Wizard Tornado
Lightning Knight Wizard
Zap Wizard Lightning
Lightning Zap Tornado Electro Giant
Zap Electro Giant Tornado Lightning
Zap Tornado Lightning
Lightning Zap Tornado Electro Giant

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