My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards Bandit
Giant Snowball
Hog Rider Goblin Barrel Guards Princess
Zap
Goblin Barrel Guards Princess Bandit
Barbarian Barrel
Goblin Barrel Guards Princess Bandit Electro Wizard
The Log
Hog Rider Goblin Barrel Guards Princess Bandit
Earthquake
Hog Rider Goblin Barrel Guards
Arrows
Goblin Barrel Guards Princess
Royal Delivery
Hog Rider Goblin Barrel Guards Princess Bandit Electro Wizard
Fireball
Hog Rider Goblin Barrel Princess Bandit Electro Wizard
Poison
Guards Princess Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Guards Princess Bandit Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Guards Princess

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Guards Princess Bandit Mega Knight
Hog Rider
Zap Goblin Barrel Guards Princess Bandit Electro Wizard Mega Knight
Goblin Barrel
Hog Rider Guards Princess Bandit Mega Knight
Guards
Zap Hog Rider Goblin Barrel Bandit
Princess
Zap Hog Rider Goblin Barrel Mega Knight
Bandit
Zap Hog Rider Goblin Barrel Guards Electro Wizard Mega Knight
Electro Wizard
Zap Hog Rider Bandit Mega Knight
Mega Knight
Zap Hog Rider Goblin Barrel Princess Bandit Electro Wizard

Defense Synergies 2 10

Zap
Electro Wizard Mega Knight Guards Princess Bandit
Hog Rider
Goblin Barrel
Guards
Zap Princess Electro Wizard
Princess
Zap Guards Bandit Mega Knight
Bandit
Zap Princess Electro Wizard Mega Knight
Electro Wizard
Zap Guards Bandit Mega Knight
Mega Knight
Zap Princess Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Zap Bandit Electro Wizard Mega Knight
Mega Knight Bandit Electro Wizard
Guards Bandit Electro Wizard Mega Knight
Princess Mega Knight
Zap Guards Bandit Electro Wizard Mega Knight
Electro Wizard Zap Princess
Zap Bandit Electro Wizard Mega Knight
Princess
Guards Bandit Electro Wizard Mega Knight
Guards Electro Wizard Zap Princess Bandit Mega Knight
Zap Princess Electro Wizard
Mega Knight Zap Guards Bandit Electro Wizard
Mega Knight Zap Guards Princess Electro Wizard
Bandit Electro Wizard Mega Knight
Zap Bandit Electro Wizard Mega Knight
Mega Knight Electro Wizard
Mega Knight Zap Guards Bandit Electro Wizard
Zap Guards Princess Bandit Electro Wizard Mega Knight
Electro Wizard
Mega Knight Guards Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Mega Knight
Guards Bandit Mega Knight Zap Electro Wizard
Guards Mega Knight Zap Bandit Electro Wizard
Guards Bandit Mega Knight
Zap Princess Electro Wizard
Guards Bandit Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Bandit
Guards
Mega Knight Guards
Mega Knight Zap Guards Electro Wizard
Mega Knight Guards Bandit
Princess Mega Knight
Guards Electro Wizard Zap
Mega Knight Zap Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards Bandit
Zap Princess Bandit Electro Wizard
Bandit
Guards
Zap Mega Knight
Zap Princess
Princess
Zap Princess
Zap Bandit
Guards Electro Wizard
Zap Princess Bandit Electro Wizard
Zap Princess
Princess Bandit
Princess Bandit
Princess Zap
Zap Princess Bandit
Princess Bandit Mega Knight
Zap Princess Bandit Electro Wizard Mega Knight
Zap Princess Mega Knight
Mega Knight
Princess
Zap
Zap Princess Mega Knight
Zap Princess Bandit Electro Wizard
Zap Princess Bandit Mega Knight
Zap Bandit
Zap Princess Electro Wizard
Zap Electro Wizard Guards
Zap Bandit Mega Knight
Zap Princess Electro Wizard
Mega Knight
Princess
Zap Electro Wizard Guards Princess Bandit
Zap Princess Electro Wizard
Princess Electro Wizard Mega Knight
Zap Princess
Zap
Mega Knight
Zap Guards Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Bandit Electro Wizard Mega Knight

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