My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill
Zap
Goblin Drill X-Bow
Barbarian Barrel
Tesla Goblin Drill X-Bow
The Log
Goblin Drill X-Bow
Earthquake
Tesla Goblin Drill X-Bow
Arrows
Goblin Drill
Royal Delivery
Goblin Drill
Fireball
Tesla Goblin Drill X-Bow
Poison
Goblin Drill X-Bow
Lightning
Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage The Log Earthquake Tesla Goblin Drill X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Rage The Log

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Mirror X-Bow The Log
Tesla
Earthquake
Zap Mirror The Log
Mirror
Zap The Log Earthquake X-Bow
Rage
Goblin Drill
The Log
X-Bow
Zap The Log Mirror
The Log
Mirror X-Bow Zap Earthquake Goblin Drill

Defense Synergies 5 11

Zap
Mirror Tesla Earthquake Goblin Drill X-Bow The Log
Tesla
Mirror X-Bow The Log Zap Earthquake Goblin Drill
Earthquake
Zap Tesla X-Bow The Log
Mirror
Zap Tesla The Log
Rage
Goblin Drill
Zap Tesla The Log
X-Bow
Tesla The Log Zap Earthquake
The Log
Tesla X-Bow Zap Earthquake Mirror Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Tesla X-Bow The Log
Zap Tesla Goblin Drill X-Bow The Log
Tesla Goblin Drill
Tesla Goblin Drill
Earthquake X-Bow The Log
The Log Zap Tesla Earthquake X-Bow
Tesla Zap X-Bow
Earthquake Zap Tesla X-Bow The Log
Tesla Goblin Drill X-Bow
Tesla
Zap Tesla Earthquake Goblin Drill X-Bow The Log
Tesla Zap
Tesla Goblin Drill Zap Earthquake X-Bow The Log
Zap Tesla Earthquake Goblin Drill X-Bow The Log
Tesla Goblin Drill X-Bow
Zap Tesla Goblin Drill X-Bow The Log
Tesla Goblin Drill X-Bow
Tesla Zap Goblin Drill X-Bow The Log
Zap Earthquake Goblin Drill The Log Tesla
Tesla Goblin Drill
Tesla Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla X-Bow
Zap Tesla X-Bow The Log
Zap The Log
Zap Tesla X-Bow The Log
Tesla Goblin Drill
Zap Tesla
Tesla
Tesla
Zap X-Bow The Log
Tesla Goblin Drill
Tesla
Zap The Log
Tesla
Tesla
Tesla Zap Goblin Drill X-Bow The Log
Zap Tesla Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Goblin Drill X-Bow The Log
Zap X-Bow The Log
Earthquake Goblin Drill X-Bow The Log
Earthquake The Log
Zap Earthquake The Log
Zap
Earthquake The Log
Earthquake X-Bow The Log Zap
The Log Zap X-Bow
X-Bow
Zap Earthquake X-Bow The Log
Zap
Earthquake The Log
Earthquake X-Bow
Earthquake Zap X-Bow The Log
Earthquake X-Bow Zap Goblin Drill The Log
Earthquake X-Bow The Log
Earthquake
Zap Earthquake X-Bow The Log
Zap Earthquake X-Bow The Log
Earthquake X-Bow The Log
X-Bow The Log
Earthquake Zap Goblin Drill X-Bow The Log
Zap Earthquake The Log
X-Bow The Log Zap Earthquake
Zap X-Bow The Log
Zap X-Bow The Log
Zap X-Bow
Zap
Zap Earthquake X-Bow The Log
Zap
Earthquake The Log
Zap Earthquake X-Bow
Zap
The Log
The Log Zap Earthquake
Zap
Zap The Log
Zap
Zap X-Bow The Log

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