My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Mega Minion Hog Rider
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Hog Rider
Fireball
Goblin Gang Mega Minion Hog Rider Inferno Tower
Poison
Goblin Gang Mega Minion Inferno Tower
Lightning
Mega Minion Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider Mini P.E.K.K.A The Log
Goblin Gang
Hog Rider Mini P.E.K.K.A
Mega Minion
Zap Fireball
Fireball
Zap Hog Rider Mega Minion The Log
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider The Log
Hog Rider
Zap Goblin Gang Fireball The Log Mini P.E.K.K.A
Inferno Tower
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A

Defense Synergies 7 9

Zap
Mega Minion Fireball Mini P.E.K.K.A Goblin Gang Inferno Tower The Log
Goblin Gang
Inferno Tower Zap Mini P.E.K.K.A The Log
Mega Minion
Zap Inferno Tower The Log
Fireball
Zap The Log Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap The Log Goblin Gang Fireball
Hog Rider
Inferno Tower
Goblin Gang The Log Zap Mega Minion Fireball
The Log
Fireball Mini P.E.K.K.A Inferno Tower Zap Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Zap Goblin Gang Mega Minion The Log
Goblin Gang Mini P.E.K.K.A Inferno Tower Mega Minion
Mini P.E.K.K.A Inferno Tower Goblin Gang Mega Minion
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Zap Mega Minion
Mega Minion Inferno Tower Zap Goblin Gang Fireball
Zap Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Goblin Gang
Goblin Gang Mini P.E.K.K.A Inferno Tower
Goblin Gang Zap Mega Minion Fireball The Log
Mega Minion Inferno Tower Zap Goblin Gang Fireball
Mini P.E.K.K.A Inferno Tower Zap Goblin Gang Fireball The Log
Fireball Zap Goblin Gang Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball Mini P.E.K.K.A Inferno Tower
Fireball Zap Goblin Gang Mega Minion The Log
Zap The Log Mega Minion Fireball
Mini P.E.K.K.A Inferno Tower
Goblin Gang Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Mega Minion Mini P.E.K.K.A The Log
Goblin Gang Zap Mini P.E.K.K.A Inferno Tower The Log
Goblin Gang Mini P.E.K.K.A Zap Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Mini P.E.K.K.A
Fireball Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Mega Minion Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap Mega Minion Fireball Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A Inferno Tower
Zap Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Zap Mega Minion Fireball Mini P.E.K.K.A The Log
Zap Mega Minion Fireball Mini P.E.K.K.A Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Mega Minion
The Log
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Mega Minion
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap Mega Minion
The Log Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Mega Minion
Zap Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log

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