My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Zappies Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Fisherman Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Fisherman Night Witch Lava Hound
Giant Snowball
Goblin Gang Flying Machine Zappies Fisherman Night Witch Lava Hound
Zap
Goblin Gang Flying Machine Zappies Fisherman Night Witch Lava Hound
Barbarian Barrel
Goblin Gang Zappies Night Witch
The Log
Goblin Gang Zappies Fisherman
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Flying Machine Zappies Night Witch Lava Hound
Royal Delivery
Goblin Gang Flying Machine Zappies Fisherman Night Witch Lava Hound
Fireball
Goblin Gang Flying Machine Zappies Fisherman Night Witch Lava Hound
Poison
Goblin Gang Flying Machine Zappies Fisherman Night Witch Lava Hound
Lightning
Fisherman Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fisherman Fireball Flying Machine Zappies Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Fisherman Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Flying Machine Zappies Fisherman Night Witch Lava Hound
Goblin Gang
Lava Hound
Fireball
Zap Lava Hound
Flying Machine
Lava Hound Zap Zappies
Zappies
Zap Flying Machine Lava Hound
Fisherman
Zap
Night Witch
Zap Lava Hound
Lava Hound
Fireball Flying Machine Zap Goblin Gang Zappies Night Witch

Defense Synergies 1 12

Zap
Fireball Goblin Gang Flying Machine Zappies Fisherman Night Witch
Goblin Gang
Zap Flying Machine Zappies Fisherman
Fireball
Zap Zappies
Flying Machine
Zap Goblin Gang Zappies Fisherman
Zappies
Zap Goblin Gang Fireball Flying Machine Fisherman
Fisherman
Zap Goblin Gang Flying Machine Zappies
Night Witch
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Zappies
Zap Goblin Gang Flying Machine Zappies Fisherman Night Witch
Goblin Gang Fisherman Zappies Night Witch
Night Witch Goblin Gang Zappies Fisherman
Fireball
Goblin Gang Fireball Zap Flying Machine Zappies Night Witch
Zap Goblin Gang Fireball Flying Machine Zappies Night Witch
Zap Fireball Flying Machine
Zappies Goblin Gang Fisherman Night Witch
Goblin Gang Zappies Fisherman Night Witch
Goblin Gang Zap Fireball Flying Machine Zappies Fisherman Night Witch
Zap Goblin Gang Fireball Flying Machine Zappies Night Witch
Night Witch Zap Goblin Gang Fireball Flying Machine Zappies
Fireball Zap Goblin Gang Zappies Night Witch
Goblin Gang Zappies
Zap Goblin Gang Fireball Zappies Fisherman
Goblin Gang Fireball Zappies Fisherman Night Witch
Fireball Zap Goblin Gang Flying Machine Zappies Fisherman Night Witch
Zap Fireball Flying Machine Zappies Fisherman
Zappies Fisherman
Goblin Gang Fireball Flying Machine Zappies Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Zappies Fisherman
Fireball Zap Goblin Gang Flying Machine Fisherman
Goblin Gang Zappies Zap Fisherman
Goblin Gang Zap Fireball Zappies Fisherman Night Witch
Goblin Gang Zappies Fisherman Night Witch
Fireball Zap Goblin Gang Flying Machine Zappies
Goblin Gang Fireball Flying Machine Zappies Night Witch
Zappies Fisherman
Zap Fireball Flying Machine Zappies
Goblin Gang Zappies
Flying Machine Zappies
Zap Fireball
Goblin Gang Fireball Zappies Night Witch
Fireball Flying Machine Zappies
Goblin Gang Zappies Zap Fireball Flying Machine Fisherman Night Witch
Zap Fireball Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Zap Flying Machine Fisherman
Fireball Flying Machine
Fireball Flying Machine
Fireball Zap
Fireball Zap Flying Machine
Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine Fisherman
Goblin Gang Fireball Fisherman Night Witch
Zap Fireball Flying Machine Fisherman
Fireball Zap Flying Machine
Flying Machine Fireball Fisherman
Fireball Flying Machine Fisherman
Zap Fireball Flying Machine Fisherman
Zap Fireball Flying Machine
Fireball Flying Machine
Fireball
Fisherman Night Witch
Zap Fireball Flying Machine Fisherman
Zap Fireball Flying Machine
Fireball Night Witch
Fireball
Fisherman
Zap Fireball Flying Machine
Zap Fireball
Fisherman
Fireball Zap Flying Machine Fisherman
Fireball Zap Flying Machine Fisherman
Fireball Zap Fisherman
Zap Fireball Flying Machine Night Witch
Zap Fireball Flying Machine Zappies
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball Zappies
Fireball
Zap Goblin Gang Fireball Flying Machine Zappies Night Witch
Fireball Zap Flying Machine Zappies
Fireball
Fireball Goblin Gang Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Goblin Gang Fireball Flying Machine Zappies
Zap Fireball Flying Machine Zappies
Zap Fireball Flying Machine

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