My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Goblin Demolisher Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Giant Goblin Barrel
Giant Snowball
Flying Machine Goblin Barrel
Zap
Firecracker Flying Machine Goblin Barrel
Barbarian Barrel
Firecracker Goblin Barrel
The Log
Firecracker Goblin Demolisher Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Flying Machine Goblin Barrel
Royal Delivery
Firecracker Flying Machine Goblin Demolisher Goblin Barrel
Fireball
Firecracker Flying Machine Goblin Barrel
Poison
Firecracker Flying Machine
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Earthquake Goblin Barrel Flying Machine Goblin Demolisher Golden Knight Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Earthquake Goblin Barrel

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Giant Flying Machine Goblin Demolisher
Firecracker
Zap Earthquake Flying Machine Giant Goblin Barrel
Earthquake
Zap Giant Firecracker
Flying Machine
Zap Firecracker Giant Golden Knight
Goblin Demolisher
Giant Zap
Giant
Zap Earthquake Goblin Demolisher Goblin Barrel Firecracker Flying Machine
Goblin Barrel
Giant Firecracker Golden Knight
Golden Knight
Flying Machine Goblin Barrel

Defense Synergies 0 9

Zap
Firecracker Earthquake Flying Machine Goblin Demolisher Golden Knight
Firecracker
Zap Earthquake Flying Machine Golden Knight
Earthquake
Zap Firecracker
Flying Machine
Zap Firecracker Golden Knight
Goblin Demolisher
Zap
Giant
Goblin Barrel
Golden Knight
Zap Firecracker Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Flying Machine Goblin Demolisher Golden Knight
Zap Firecracker Flying Machine
Firecracker
Firecracker Earthquake Goblin Demolisher
Zap Firecracker Earthquake Flying Machine Goblin Demolisher
Zap Firecracker Flying Machine
Earthquake Zap Flying Machine Golden Knight
Firecracker
Zap Firecracker Earthquake Flying Machine Goblin Demolisher
Zap Firecracker Flying Machine
Zap Earthquake Flying Machine
Zap Firecracker Earthquake Goblin Demolisher Golden Knight
Zap
Firecracker
Zap Firecracker Flying Machine Goblin Demolisher Golden Knight
Zap Earthquake Firecracker Flying Machine Goblin Demolisher
Goblin Demolisher Firecracker Earthquake Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Firecracker Flying Machine
Zap Golden Knight
Zap
Firecracker Zap Flying Machine Goblin Demolisher
Flying Machine
Zap Firecracker Flying Machine
Flying Machine Golden Knight
Zap
Golden Knight
Firecracker Flying Machine Goblin Demolisher
Zap Firecracker Flying Machine Golden Knight
Zap Firecracker Earthquake Flying Machine Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Flying Machine Golden Knight
Firecracker Zap Flying Machine Golden Knight
Earthquake Flying Machine
Earthquake Firecracker Flying Machine
Zap Firecracker Earthquake Goblin Demolisher
Firecracker Zap Flying Machine
Firecracker Earthquake Flying Machine Goblin Demolisher
Earthquake Zap Firecracker Flying Machine Goblin Demolisher
Zap Firecracker Flying Machine Golden Knight
Firecracker Zap Earthquake Flying Machine Golden Knight
Zap Firecracker Flying Machine
Earthquake Flying Machine Firecracker Golden Knight
Earthquake Firecracker Flying Machine
Earthquake Zap Firecracker Flying Machine
Earthquake Zap Firecracker Flying Machine Goblin Demolisher Golden Knight
Earthquake Firecracker Flying Machine Goblin Demolisher
Earthquake
Zap Firecracker Earthquake Flying Machine Goblin Demolisher
Zap Firecracker Earthquake Flying Machine Goblin Demolisher Golden Knight
Earthquake
Earthquake Zap Flying Machine
Zap Firecracker Earthquake Goblin Demolisher
Firecracker Zap Earthquake Flying Machine Golden Knight
Zap Flying Machine Golden Knight
Zap Firecracker Golden Knight
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine
Zap Earthquake
Zap Firecracker
Firecracker Earthquake
Zap Earthquake Flying Machine
Zap Firecracker Flying Machine
Firecracker Flying Machine
Zap Firecracker Earthquake Flying Machine
Zap
Firecracker Flying Machine
Zap Firecracker Flying Machine Golden Knight
Firecracker Zap Flying Machine
Zap Firecracker Flying Machine Golden Knight
Firecracker

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