My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Sparky Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Sparky
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel Sparky
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Sparky
The Log
Firecracker Goblin Barrel Sparky
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Valkyrie Goblin Barrel Sparky Boss Bandit
Fireball
Firecracker Goblin Barrel Sparky Boss Bandit
Poison
Firecracker Sparky Boss Bandit
Lightning
Valkyrie Sparky Boss Bandit
Rocket
Valkyrie Sparky Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Sparky Mega Knight Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Goblin Barrel Valkyrie Sparky Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Sparky Valkyrie The Log Mega Knight
Firecracker
Zap Valkyrie Goblin Barrel Sparky Mega Knight
Valkyrie
Goblin Barrel Zap Firecracker Sparky
Goblin Barrel
Valkyrie Firecracker Sparky Mega Knight
The Log
Zap Sparky Mega Knight
Sparky
Zap Firecracker Valkyrie Goblin Barrel The Log
Mega Knight
Zap Firecracker Goblin Barrel The Log
Boss Bandit

Defense Synergies 3 9

Zap
Mega Knight Firecracker Valkyrie The Log Sparky
Firecracker
Valkyrie The Log Zap Mega Knight
Valkyrie
Firecracker Zap The Log Sparky
Goblin Barrel
The Log
Firecracker Zap Valkyrie Sparky Mega Knight
Sparky
Zap Valkyrie The Log
Mega Knight
Zap Firecracker The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie The Log Sparky
Sparky Zap Firecracker Valkyrie The Log Mega Knight
Sparky Mega Knight Valkyrie
Sparky Firecracker Valkyrie Mega Knight
Firecracker Valkyrie The Log Sparky Mega Knight
The Log Zap Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap Valkyrie The Log Sparky Mega Knight
Sparky
Firecracker Valkyrie Sparky Mega Knight
Valkyrie Zap Firecracker The Log Mega Knight
Zap Firecracker
Sparky Mega Knight Zap Valkyrie The Log
Valkyrie Sparky Mega Knight Zap Firecracker The Log
Sparky Mega Knight
Zap The Log Sparky Mega Knight
Sparky Mega Knight Firecracker Valkyrie
Valkyrie Mega Knight Zap Firecracker The Log
Zap Valkyrie The Log Firecracker Mega Knight
Sparky
Valkyrie Mega Knight Firecracker The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Sparky
Zap Firecracker Valkyrie The Log Mega Knight
Mega Knight Zap Valkyrie The Log Sparky
Valkyrie Mega Knight Zap The Log Sparky
Valkyrie Sparky Mega Knight
Firecracker Zap
Sparky Valkyrie
Mega Knight Valkyrie Sparky
Zap Mega Knight Firecracker Valkyrie The Log Sparky
Sparky
Mega Knight Valkyrie Sparky
Mega Knight Zap Valkyrie The Log
Mega Knight Valkyrie Sparky
Firecracker Valkyrie Sparky Mega Knight
Sparky Zap Firecracker Valkyrie The Log
Valkyrie Mega Knight Zap Firecracker The Log Sparky
Zap
Mega Knight
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log Sparky
Firecracker Zap The Log
The Log Sparky
Firecracker Valkyrie The Log Sparky
Zap Firecracker Valkyrie The Log Sparky Mega Knight
Firecracker Zap
Firecracker The Log Sparky
The Log Zap Firecracker
The Log Zap Firecracker
Sparky
Firecracker Zap Valkyrie The Log Sparky
Zap Firecracker
Firecracker The Log Sparky
Firecracker
Zap Firecracker The Log Sparky
Zap Firecracker The Log Sparky
Firecracker The Log Sparky Mega Knight
Sparky
Sparky
Zap Firecracker The Log Sparky Mega Knight
Zap Firecracker Valkyrie The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
Zap The Log
Zap Firecracker The Log Valkyrie Sparky Mega Knight
Firecracker The Log Zap Sparky
Zap The Log Sparky Mega Knight
Zap Firecracker The Log Sparky
Zap Firecracker Sparky
Zap Firecracker
Sparky
Zap The Log Sparky Mega Knight
Zap Firecracker Sparky
Sparky Mega Knight
Firecracker The Log Sparky
Zap
Zap Firecracker
The Log
Firecracker Valkyrie Sparky Mega Knight
The Log Zap Firecracker
Zap Sparky
Firecracker Sparky Mega Knight
Zap Firecracker The Log Sparky
Firecracker Zap
Zap Firecracker The Log Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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