My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Mighty Miner
Giant Snowball
Mighty Miner
Zap
Firecracker Mortar Mighty Miner
Barbarian Barrel
Firecracker Mortar Elite Barbarians Electro Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker Mortar
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Electro Wizard
Fireball
Firecracker Mortar Elite Barbarians Electro Wizard Mighty Miner
Poison
Firecracker Mortar Electro Wizard
Lightning
Mortar Elite Barbarians Electro Wizard Mighty Miner
Rocket
Mortar Elite Barbarians Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Firecracker Mortar Electro Wizard Mighty Miner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Mirror Electro Wizard Mortar The Log Mighty Miner
Firecracker
Zap Mortar Elite Barbarians Mirror
Mortar
Zap Firecracker The Log
Elite Barbarians
Zap Firecracker The Log
Mirror
Zap The Log Firecracker
The Log
Mirror Zap Mortar Elite Barbarians
Electro Wizard
Zap
Mighty Miner
Zap

Defense Synergies 3 15

Zap
Mirror Electro Wizard Firecracker Mortar Elite Barbarians The Log Mighty Miner
Firecracker
The Log Zap Mortar Mirror Electro Wizard
Mortar
Zap Firecracker Mirror The Log Electro Wizard
Elite Barbarians
Zap The Log
Mirror
Zap Firecracker Mortar The Log Electro Wizard
The Log
Firecracker Zap Mortar Elite Barbarians Mirror Electro Wizard
Electro Wizard
Zap Firecracker Mortar Mirror The Log
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar The Log Electro Wizard
Elite Barbarians Zap Firecracker Mortar The Log Electro Wizard
Mortar Elite Barbarians Electro Wizard
Elite Barbarians Firecracker Mortar Electro Wizard
Firecracker Elite Barbarians The Log
The Log Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker Mortar
Zap The Log Electro Wizard
Mighty Miner Mortar Elite Barbarians
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Zap Firecracker The Log
Zap Firecracker Electro Wizard
Mortar Zap Elite Barbarians The Log Electro Wizard
Zap Firecracker Mortar The Log Electro Wizard
Elite Barbarians Mortar Electro Wizard
Zap Mortar Elite Barbarians The Log Electro Wizard
Firecracker Mortar Elite Barbarians Electro Wizard
Mortar Zap Firecracker Elite Barbarians The Log Electro Wizard
Zap Mortar The Log Firecracker Electro Wizard
Mortar Elite Barbarians Electro Wizard
Firecracker Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Firecracker Mortar Elite Barbarians The Log
Zap Elite Barbarians The Log Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Mighty Miner
Firecracker Zap Electro Wizard
Elite Barbarians Electro Wizard
Mighty Miner Elite Barbarians
Zap Electro Wizard Firecracker Mortar Elite Barbarians The Log
Elite Barbarians
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians
Firecracker
Elite Barbarians Electro Wizard Zap Firecracker Mortar The Log Mighty Miner
Zap Firecracker Elite Barbarians The Log Electro Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar The Log
Firecracker Mortar Zap The Log Electro Wizard
The Log
Firecracker The Log
Zap Firecracker Mortar The Log
Firecracker Zap
Firecracker Mortar The Log
The Log Zap Firecracker
The Log Zap Firecracker Mortar
Elite Barbarians Electro Wizard
Firecracker Zap Mortar The Log Electro Wizard
Zap Firecracker
Firecracker Mortar Elite Barbarians The Log
Firecracker Mortar
Zap Firecracker Mortar Elite Barbarians The Log
Zap Firecracker Mortar The Log
Firecracker Mortar The Log
Mortar
Zap Firecracker Mortar The Log Electro Wizard
Zap Firecracker Mortar The Log
The Log
The Log
Zap Mortar The Log
Zap Firecracker The Log Mortar
Firecracker Mortar The Log Zap Electro Wizard
Zap Mortar The Log
Zap Firecracker Mortar The Log
Elite Barbarians Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Elite Barbarians
Zap Mortar The Log
Zap Firecracker Electro Wizard
Mighty Miner
Firecracker The Log
Zap Electro Wizard
Zap Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Zap Firecracker Mortar
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Mortar The Log Electro Wizard

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