My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Goblin Barrel
The Log
Firecracker Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Hog Rider Goblin Barrel P.E.K.K.A
Fireball
Firecracker Hog Rider Goblin Barrel
Poison
Firecracker
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Goblin Barrel Tornado Hog Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Goblin Barrel

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Mirror Tornado P.E.K.K.A
Firecracker
Zap Hog Rider Mirror Goblin Barrel Tornado P.E.K.K.A
Hog Rider
Zap Firecracker Lightning Mirror Goblin Barrel Tornado
Mirror
Zap Goblin Barrel Firecracker Hog Rider Tornado Lightning
Goblin Barrel
Mirror Firecracker Hog Rider P.E.K.K.A
Tornado
Zap P.E.K.K.A Firecracker Hog Rider Mirror
Lightning
Hog Rider Mirror
P.E.K.K.A
Zap Tornado Firecracker Goblin Barrel

Defense Synergies 3 6

Zap
Mirror Firecracker Tornado P.E.K.K.A
Firecracker
Zap Mirror Tornado P.E.K.K.A
Hog Rider
Mirror
Zap Tornado Firecracker
Goblin Barrel
Tornado
Mirror P.E.K.K.A Zap Firecracker
Lightning
P.E.K.K.A
Tornado Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker
P.E.K.K.A Zap Firecracker
Tornado P.E.K.K.A Lightning
P.E.K.K.A Firecracker
Lightning Firecracker Tornado P.E.K.K.A
Tornado Zap Firecracker
Tornado Lightning Zap Firecracker
Lightning Zap P.E.K.K.A
P.E.K.K.A Tornado
Tornado Firecracker
Zap Firecracker Tornado
Zap Firecracker Tornado
P.E.K.K.A Zap Lightning
Zap Firecracker Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Lightning P.E.K.K.A
Firecracker Tornado P.E.K.K.A
Zap Firecracker Tornado
Zap Tornado Firecracker
P.E.K.K.A Tornado
Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Firecracker Lightning
P.E.K.K.A Zap Lightning
Lightning P.E.K.K.A Zap Tornado
P.E.K.K.A
Firecracker Zap Tornado
P.E.K.K.A Lightning
P.E.K.K.A
Zap Lightning P.E.K.K.A Firecracker Tornado
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Zap Tornado
Lightning P.E.K.K.A
Firecracker
Zap Firecracker Tornado Lightning P.E.K.K.A
Zap Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Zap Tornado
Lightning
Lightning Firecracker
Zap Firecracker
Firecracker Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado Lightning
Zap Firecracker Tornado Lightning
Lightning Tornado
Firecracker Lightning Zap Tornado
Lightning Zap Firecracker Tornado
Lightning Firecracker
Lightning Firecracker
Lightning Zap Firecracker
Lightning Zap Firecracker
Lightning Firecracker
Lightning Tornado
Lightning
Lightning Zap Firecracker
Lightning Zap Firecracker Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning Zap
Zap Firecracker Tornado
Firecracker Zap Tornado Lightning
Lightning Zap Tornado
Lightning Zap Firecracker Tornado
Lightning Zap Firecracker Tornado
Zap Lightning Firecracker
Lightning
Lightning Zap
Zap Lightning Firecracker
P.E.K.K.A
Firecracker Lightning
Zap Lightning
Lightning Zap Firecracker Tornado
Lightning Firecracker
Zap Firecracker Lightning
Lightning Zap Tornado
Firecracker P.E.K.K.A
Zap Firecracker Tornado Lightning
Firecracker Zap Tornado Lightning
Lightning Zap Firecracker Tornado

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