My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Lumberjack Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Ram Rider Sparky
Giant Snowball
Guards Balloon Lumberjack Ram Rider
Zap
Firecracker Guards Balloon Ram Rider Sparky
Barbarian Barrel
Firecracker Guards Lumberjack Sparky
The Log
Firecracker Guards Lumberjack Ram Rider Sparky
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Balloon Lumberjack Ram Rider Sparky
Fireball
Firecracker Balloon Lumberjack Ram Rider Sparky
Poison
Firecracker Guards Balloon Sparky
Lightning
Balloon Lumberjack Ram Rider Sparky
Rocket
Balloon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Guards Lumberjack Balloon Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Guards

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Ram Rider Sparky Guards The Log Lumberjack
Firecracker
Zap Balloon Lumberjack Ram Rider Sparky
Guards
Zap The Log Lumberjack Ram Rider
Balloon
Zap Lumberjack Firecracker The Log Sparky
The Log
Zap Guards Balloon Lumberjack Ram Rider Sparky
Lumberjack
Balloon Zap Firecracker Guards The Log Ram Rider Sparky
Ram Rider
Zap Firecracker Guards The Log Lumberjack
Sparky
Zap Firecracker Balloon The Log Lumberjack

Defense Synergies 1 15

Zap
Firecracker Guards The Log Lumberjack Ram Rider Sparky
Firecracker
The Log Zap Guards Lumberjack
Guards
Zap Firecracker The Log Lumberjack Sparky
Balloon
The Log
Firecracker Zap Guards Lumberjack Ram Rider Sparky
Lumberjack
Zap Firecracker Guards The Log Ram Rider
Ram Rider
Zap The Log Lumberjack
Sparky
Zap Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Ram Rider Sparky
Lumberjack Sparky Zap Firecracker The Log Ram Rider
Lumberjack Ram Rider Sparky
Lumberjack Sparky Firecracker Guards Ram Rider
Firecracker The Log Lumberjack Sparky
The Log Zap Firecracker Guards Lumberjack
Ram Rider Zap Firecracker
Zap The Log Ram Rider Sparky
Sparky Lumberjack
Guards Firecracker Lumberjack Sparky
Guards Zap Firecracker The Log Lumberjack Ram Rider
Zap Firecracker Ram Rider
Lumberjack Sparky Zap Guards The Log Ram Rider
Sparky Zap Firecracker Guards The Log Lumberjack
Sparky Lumberjack Ram Rider
Zap The Log Lumberjack Ram Rider Sparky
Sparky Firecracker Lumberjack
Zap Firecracker Guards The Log Lumberjack Ram Rider
Zap The Log Firecracker Guards Lumberjack Ram Rider
Sparky Lumberjack Ram Rider
Firecracker Guards The Log Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Sparky
Zap Firecracker The Log Lumberjack
Guards Lumberjack Zap The Log Ram Rider Sparky
Guards Lumberjack Zap The Log Ram Rider Sparky
Guards Lumberjack Ram Rider Sparky
Firecracker Zap Ram Rider
Guards Sparky Lumberjack Ram Rider
Lumberjack Sparky
Zap Firecracker The Log Sparky
Guards Sparky
Guards Lumberjack Sparky
Zap Guards The Log
Guards Lumberjack Ram Rider Sparky
Firecracker Sparky
Guards Sparky Zap Firecracker The Log Lumberjack
Zap Firecracker The Log Sparky
Zap
Guards Lumberjack Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log Sparky
Firecracker Zap The Log Ram Rider
The Log Sparky
Firecracker Guards The Log Sparky
Zap Firecracker The Log Sparky
Firecracker Zap Ram Rider
Firecracker The Log Sparky
The Log Zap Firecracker Ram Rider
The Log Zap Firecracker Ram Rider
Guards Lumberjack Sparky
Firecracker Zap The Log Ram Rider Sparky
Zap Firecracker
Firecracker The Log Sparky
Firecracker
Zap Firecracker The Log Sparky
Zap Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Sparky
Zap Firecracker The Log Sparky
Zap Firecracker The Log
The Log Sparky
The Log Sparky
Zap The Log
Zap Firecracker The Log Sparky
Firecracker The Log Zap Ram Rider Sparky
Zap The Log Ram Rider Sparky
Zap Firecracker The Log Sparky
Zap Firecracker Sparky
Zap Firecracker Guards
Sparky
Zap The Log Sparky
Zap Firecracker Sparky
Sparky
Firecracker The Log Sparky
Zap Guards
Zap Firecracker Ram Rider
The Log
Firecracker Lumberjack Sparky
The Log Zap Firecracker
Zap Sparky
Firecracker Sparky
Zap Firecracker Guards The Log Sparky
Firecracker Zap
Zap Firecracker The Log Sparky
Sparky
Firecracker Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: