My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon
Giant Snowball
Clone Balloon
Zap
Clone Balloon
Barbarian Barrel
Clone Magic Archer
The Log
Clone
Earthquake
Clone
Arrows
Clone
Royal Delivery
Clone Balloon P.E.K.K.A Magic Archer
Fireball
Clone Balloon Magic Archer
Poison
Clone Balloon Magic Archer
Lightning
Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Clone Fireball Freeze Magic Archer Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Clone Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon P.E.K.K.A Freeze Magic Archer
Fireball
Zap Freeze Magic Archer
Rage
Balloon
Clone
Balloon Magic Archer
Freeze
Balloon Zap Fireball
Balloon
Zap Rage Clone Freeze Magic Archer
P.E.K.K.A
Zap Magic Archer
Magic Archer
P.E.K.K.A Zap Fireball Clone Balloon

Defense Synergies 1 3

Zap
Fireball P.E.K.K.A Magic Archer
Fireball
Zap Freeze
Rage
Clone
Freeze
Fireball
Balloon
P.E.K.K.A
Zap
Magic Archer
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Magic Archer
P.E.K.K.A Zap
P.E.K.K.A Freeze
P.E.K.K.A
Fireball P.E.K.K.A
Fireball Freeze Zap Magic Archer
Zap Fireball Freeze Magic Archer
Zap Fireball P.E.K.K.A Magic Archer
P.E.K.K.A
Zap Fireball Freeze Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A Zap Fireball Freeze
Fireball Zap Freeze P.E.K.K.A Magic Archer
P.E.K.K.A
Zap Fireball Freeze P.E.K.K.A
Fireball P.E.K.K.A
Fireball Zap Magic Archer
Zap Freeze Fireball Magic Archer
P.E.K.K.A
Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap Magic Archer
P.E.K.K.A Zap
P.E.K.K.A Zap Fireball
P.E.K.K.A
Fireball Zap Freeze Magic Archer
P.E.K.K.A Fireball
P.E.K.K.A
Zap Freeze P.E.K.K.A Fireball Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball
Fireball Magic Archer
Zap Fireball Freeze P.E.K.K.A Magic Archer
Zap Fireball Freeze P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Freeze
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Freeze
Fireball Zap Magic Archer
Fireball Zap Freeze Magic Archer
Magic Archer
Fireball Zap Freeze Magic Archer
Fireball Zap
Fireball
Zap Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Freeze Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball Freeze
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Freeze Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Zap Fireball Magic Archer
Zap Fireball Freeze
Fireball
Zap Fireball Magic Archer
Zap Fireball Freeze Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Fireball Freeze Magic Archer
Fireball Zap Magic Archer
Freeze
Fireball
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball
P.E.K.K.A
Zap Fireball Freeze Magic Archer
Zap Fireball Magic Archer
Zap Fireball Freeze Magic Archer

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