My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Fire Spirit Archers Minions Cannon Hog Rider
Zap
Fire Spirit Archers Minions Cannon
Barbarian Barrel
Fire Spirit Archers Cannon
The Log
Fire Spirit Archers Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Archers Cannon Hog Rider
Arrows
Fire Spirit Archers Minions
Royal Delivery
Fire Spirit Archers Minions Mini P.E.K.K.A Hog Rider
Fireball
Archers Minions Cannon Hog Rider
Poison
Archers Minions Cannon
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Minions Cannon Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Minions

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Fire Spirit Archers Minions Mini P.E.K.K.A
Archers
Zap Mini P.E.K.K.A Hog Rider
Minions
Hog Rider Zap Mini P.E.K.K.A
Cannon
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Zap Archers Minions Hog Rider
Hog Rider
Fire Spirit Zap Minions Fireball Archers Mini P.E.K.K.A

Defense Synergies 3 11

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Cannon Fireball Mini P.E.K.K.A Fire Spirit Archers Minions
Archers
Zap Minions Cannon Mini P.E.K.K.A
Minions
Zap Archers Cannon
Cannon
Zap Archers Minions Fireball Mini P.E.K.K.A
Fireball
Zap Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Archers Cannon Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball
Mini P.E.K.K.A Zap Minions Cannon
Cannon Mini P.E.K.K.A Fire Spirit Archers Minions
Cannon Mini P.E.K.K.A Minions
Fireball Mini P.E.K.K.A
Fireball Fire Spirit Zap Archers Minions Cannon
Minions Fire Spirit Zap Archers Cannon Fireball
Zap Cannon Fireball
Cannon Mini P.E.K.K.A Minions
Fire Spirit Archers Cannon Mini P.E.K.K.A
Archers Minions Zap Cannon Fireball
Minions Zap Archers Fireball
Cannon Mini P.E.K.K.A Fire Spirit Zap Minions Fireball
Fire Spirit Fireball Zap Minions Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Zap Cannon Fireball Mini P.E.K.K.A
Minions Cannon Fireball Mini P.E.K.K.A
Fire Spirit Cannon Fireball Zap Archers Minions
Zap Fire Spirit Archers Minions Cannon Fireball
Mini P.E.K.K.A Cannon
Fire Spirit Archers Minions Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Cannon Mini P.E.K.K.A
Fire Spirit Fireball Zap Archers Minions
Mini P.E.K.K.A Archers Minions Fireball
Mini P.E.K.K.A
Zap Minions Fireball Mini P.E.K.K.A
Cannon
Minions Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Cannon Fireball
Archers Cannon Fireball
Zap Archers Minions Fireball Mini P.E.K.K.A
Minions Zap Archers Cannon Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions
Fire Spirit Archers
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Minions Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Fire Spirit Zap Archers Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Archers Fireball
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Archers Minions Fireball
Fireball Fire Spirit Zap Archers
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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