My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Giant Skeleton
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Guards Executioner Giant Skeleton
The Log
Mini P.E.K.K.A Hog Rider Guards Giant Skeleton
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Hog Rider Guards Executioner Giant Skeleton
Fireball
Hog Rider Executioner
Poison
Guards Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Tornado Executioner Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Earthquake Guards Tornado Mini P.E.K.K.A Hog Rider Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Earthquake Guards Tornado

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Hog Rider Tornado Mini P.E.K.K.A Guards Executioner Giant Skeleton
Earthquake
Zap Hog Rider Mini P.E.K.K.A Tornado Giant Skeleton
Mini P.E.K.K.A
Zap Earthquake Hog Rider Tornado Giant Skeleton
Hog Rider
Zap Earthquake Mini P.E.K.K.A Guards Tornado Executioner Giant Skeleton
Guards
Zap Hog Rider
Tornado
Zap Executioner Earthquake Mini P.E.K.K.A Hog Rider Giant Skeleton
Executioner
Tornado Zap Hog Rider
Giant Skeleton
Zap Earthquake Mini P.E.K.K.A Hog Rider Tornado

Defense Synergies 2 14

Zap
Mini P.E.K.K.A Earthquake Guards Tornado Executioner Giant Skeleton
Earthquake
Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Zap Earthquake Guards Tornado Executioner
Hog Rider
Guards
Zap Mini P.E.K.K.A Executioner Giant Skeleton
Tornado
Executioner Zap Earthquake Mini P.E.K.K.A Giant Skeleton
Executioner
Tornado Zap Mini P.E.K.K.A Guards Giant Skeleton
Giant Skeleton
Zap Guards Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Executioner
Mini P.E.K.K.A Zap Executioner
Mini P.E.K.K.A Tornado Executioner Giant Skeleton
Mini P.E.K.K.A Guards
Earthquake Mini P.E.K.K.A Tornado Giant Skeleton
Tornado Zap Earthquake Guards Executioner
Tornado Zap Executioner
Earthquake Zap Giant Skeleton
Mini P.E.K.K.A Tornado
Guards Tornado Mini P.E.K.K.A Giant Skeleton
Guards Executioner Zap Earthquake Tornado Giant Skeleton
Executioner Zap Tornado
Mini P.E.K.K.A Zap Earthquake Guards Giant Skeleton
Executioner Zap Earthquake Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A
Mini P.E.K.K.A Tornado Executioner
Zap Guards Tornado Executioner
Zap Earthquake Tornado Executioner Guards Giant Skeleton
Mini P.E.K.K.A Tornado
Earthquake Mini P.E.K.K.A Guards Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Giant Skeleton
Zap Mini P.E.K.K.A Executioner
Guards Giant Skeleton Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Giant Skeleton Zap Tornado
Giant Skeleton Mini P.E.K.K.A Guards Executioner
Executioner Zap Tornado
Mini P.E.K.K.A Guards Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Mini P.E.K.K.A Tornado
Guards
Mini P.E.K.K.A Guards Giant Skeleton
Zap Guards Tornado Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Guards Executioner
Executioner
Guards Zap Mini P.E.K.K.A Tornado Executioner Giant Skeleton
Executioner Zap Earthquake Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Giant Skeleton
Zap Tornado Executioner
Earthquake Giant Skeleton
Earthquake Guards Giant Skeleton
Executioner Zap Earthquake
Executioner Zap Tornado
Earthquake Tornado Executioner
Earthquake Zap Tornado Executioner
Zap Tornado
Mini P.E.K.K.A Guards Tornado
Zap Earthquake Tornado
Zap Tornado Executioner
Earthquake Executioner
Earthquake
Earthquake Zap
Earthquake Zap Executioner
Earthquake Executioner
Earthquake Tornado
Mini P.E.K.K.A
Zap Earthquake Mini P.E.K.K.A Executioner
Zap Earthquake Tornado
Earthquake Giant Skeleton
Tornado
Tornado
Earthquake Zap
Zap Earthquake Tornado Executioner
Zap Earthquake Tornado Executioner
Zap Tornado
Zap Tornado
Zap Tornado Executioner
Zap Guards
Mini P.E.K.K.A
Zap Earthquake
Zap
Giant Skeleton
Earthquake
Zap Earthquake Guards
Zap Tornado Executioner
Mini P.E.K.K.A Executioner
Zap Earthquake Executioner
Zap Tornado Giant Skeleton
Executioner
Zap Guards Tornado Giant Skeleton
Zap Tornado Executioner
Zap Tornado Executioner Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: