My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army
Giant Snowball
Bomber Goblin Barrel Skeleton Army
Zap
Bomber Mortar Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Mortar Goblin Barrel Skeleton Army Ice Wizard
The Log
Bomber Goblin Barrel Skeleton Army
Earthquake
Bomber Mortar Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Barrel Skeleton Army
Royal Delivery
Bomber Goblin Barrel Skeleton Army Ice Wizard
Fireball
Bomber Mortar Goblin Barrel Skeleton Army Ice Wizard
Poison
Bomber Mortar Skeleton Army Ice Wizard
Lightning
Mortar Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Mortar Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Barrel Skeleton Army Tornado Ice Wizard Mortar Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Barrel Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mortar
Zap
Tornado Bomber Mortar Ice Wizard
Mortar
Bomber Zap Tornado
Goblin Barrel
Skeleton Army Ice Wizard
Skeleton Army
Goblin Barrel
Tornado
Zap Mortar Ice Wizard
Lightning
Ice Wizard
Zap Goblin Barrel Tornado

Defense Synergies 1 11

Bomber
Zap Mortar Tornado
Zap
Bomber Mortar Skeleton Army Tornado Ice Wizard
Mortar
Bomber Zap Skeleton Army Tornado Ice Wizard
Goblin Barrel
Skeleton Army
Zap Mortar Ice Wizard
Tornado
Ice Wizard Bomber Zap Mortar
Lightning
Ice Wizard
Tornado Zap Mortar Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap Mortar
Skeleton Army Bomber Zap Mortar Ice Wizard
Mortar Skeleton Army Tornado Bomber Lightning Ice Wizard
Skeleton Army Bomber Mortar Ice Wizard
Lightning Bomber Skeleton Army Tornado
Skeleton Army Tornado Bomber Zap Ice Wizard
Tornado Lightning Zap Mortar Ice Wizard
Lightning Zap
Mortar Skeleton Army Tornado Ice Wizard
Skeleton Army Tornado Bomber Ice Wizard
Skeleton Army Ice Wizard Bomber Zap Tornado
Zap Tornado Ice Wizard
Mortar Skeleton Army Bomber Zap Lightning Ice Wizard
Bomber Skeleton Army Zap Mortar Tornado
Skeleton Army Mortar
Skeleton Army Tornado Zap Mortar Lightning
Bomber Mortar Skeleton Army Tornado
Mortar Bomber Zap Skeleton Army Tornado Ice Wizard
Zap Mortar Tornado Bomber Ice Wizard
Mortar Tornado
Bomber Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Bomber Zap Mortar Lightning
Skeleton Army Zap Lightning
Skeleton Army Lightning Zap Tornado
Skeleton Army
Zap Tornado Ice Wizard
Skeleton Army Lightning Ice Wizard
Skeleton Army
Zap Lightning Mortar Skeleton Army Tornado
Skeleton Army
Skeleton Army Lightning Zap Tornado
Skeleton Army Lightning
Bomber Skeleton Army
Skeleton Army Bomber Zap Mortar Tornado Lightning
Bomber Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar
Mortar Zap Tornado Ice Wizard
Lightning
Lightning
Bomber Zap Mortar
Zap Tornado Ice Wizard
Bomber Mortar Tornado
Zap Tornado Lightning Ice Wizard
Zap Mortar Tornado Lightning
Lightning Tornado
Lightning Zap Mortar Tornado
Lightning Zap Tornado
Lightning Mortar
Lightning Mortar
Lightning Zap Mortar
Lightning Bomber Zap Mortar
Lightning Mortar
Lightning Mortar Tornado
Bomber Lightning
Lightning Bomber Zap Mortar
Lightning Bomber Zap Mortar Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning Zap Mortar
Zap Tornado Bomber Mortar Ice Wizard
Mortar Zap Tornado Lightning Ice Wizard
Lightning Zap Mortar Tornado
Lightning Zap Mortar Tornado
Lightning Zap Tornado Ice Wizard
Zap Lightning
Lightning
Lightning Bomber Zap Mortar
Zap Lightning
Lightning
Zap Lightning Skeleton Army
Lightning Zap Tornado Ice Wizard
Lightning
Bomber Zap Mortar Lightning
Lightning Zap Tornado
Zap Tornado Lightning
Zap Tornado Lightning
Lightning Zap Mortar Tornado

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