My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Valkyrie Wizard
The Log
Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Hog Rider Wizard Bowler
Fireball
Bomber Hog Rider Wizard Bowler
Poison
Bomber Wizard
Lightning
Valkyrie Wizard Bowler
Rocket
Valkyrie Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Valkyrie Hog Rider Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap The Log Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Hog Rider Mega Knight
Zap
Hog Rider Bomber Valkyrie Bowler The Log Mega Knight
Valkyrie
Hog Rider Bomber Zap Wizard
Hog Rider
Zap Valkyrie The Log Bomber Wizard Bowler Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Bowler
Zap Hog Rider The Log
The Log
Hog Rider Zap Bowler Mega Knight
Mega Knight
Bomber Zap Hog Rider Wizard The Log

Defense Synergies 2 12

Bomber
Zap Valkyrie The Log
Zap
Mega Knight Bomber Valkyrie Bowler The Log
Valkyrie
Bomber Zap Wizard Bowler The Log
Hog Rider
Wizard
Valkyrie The Log Mega Knight
Bowler
The Log Zap Valkyrie
The Log
Bowler Bomber Zap Valkyrie Wizard Mega Knight
Mega Knight
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Zap Valkyrie Wizard The Log
Bomber Zap Valkyrie The Log Mega Knight
Bowler Mega Knight Bomber Valkyrie
Bomber Valkyrie Bowler Mega Knight
Bomber Valkyrie Bowler The Log Mega Knight
Bowler The Log Bomber Zap Valkyrie Mega Knight
Zap Wizard
Bowler Zap Valkyrie The Log Mega Knight
Bomber Valkyrie Bowler Mega Knight
Valkyrie Bomber Zap Wizard Bowler The Log Mega Knight
Zap Wizard
Bowler Mega Knight Bomber Zap Valkyrie Wizard The Log
Bomber Valkyrie Wizard Bowler Mega Knight Zap The Log
Mega Knight
Zap Bowler The Log Mega Knight
Wizard Mega Knight Bomber Valkyrie Bowler
Mega Knight Bomber Zap Valkyrie Wizard Bowler The Log
Zap Valkyrie Wizard The Log Bomber Bowler Mega Knight
Bomber Valkyrie Wizard Bowler Mega Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Bowler
Bomber Zap Valkyrie Wizard Bowler The Log Mega Knight
Mega Knight Zap Valkyrie Bowler The Log
Valkyrie Bowler Mega Knight Zap The Log
Valkyrie Bowler Mega Knight
Wizard Zap
Valkyrie Bowler
Mega Knight Valkyrie
Zap Mega Knight Valkyrie The Log
Mega Knight Valkyrie Bowler
Mega Knight Zap Valkyrie Bowler The Log
Bowler Mega Knight Valkyrie Wizard
Wizard Bomber Valkyrie Bowler Mega Knight
Bomber Zap Valkyrie Bowler The Log
Valkyrie Bowler Mega Knight Bomber Zap Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap Bowler The Log
The Log
Valkyrie The Log
Bomber Wizard Zap Valkyrie Bowler The Log Mega Knight
Wizard Zap
Bomber Wizard Bowler The Log
The Log Zap Wizard Bowler
The Log Zap Wizard
Bowler
Zap Valkyrie Wizard Bowler The Log
Zap Wizard
Bowler The Log
Zap The Log
Bomber Zap Wizard Bowler The Log
Wizard Bowler The Log Mega Knight
Bomber
Bomber Zap Wizard Bowler The Log Mega Knight
Bomber Zap Valkyrie Wizard Bowler The Log Mega Knight
Bowler The Log Mega Knight
Wizard
Bowler The Log
Zap The Log
Zap The Log Bomber Valkyrie Wizard Bowler Mega Knight
The Log Zap Wizard Bowler
Zap Wizard Bowler The Log Mega Knight
Zap The Log
Zap Wizard
Zap Wizard
Bowler
Bomber Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard Bowler The Log
Zap
Zap Wizard
The Log
Valkyrie Wizard Bowler Mega Knight
The Log Bomber Zap Wizard Bowler
Zap
Mega Knight
Zap Bowler The Log
Zap
Zap Bowler The Log Mega Knight

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