My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant Skeleton Army Bandit Sparky
Giant Snowball
Bomber Goblin Gang Skeleton Army
Zap
Bomber Goblin Gang Skeleton Army Bandit Sparky
Barbarian Barrel
Bomber Goblin Gang Skeleton Army Bandit Sparky
The Log
Bomber Goblin Gang Skeleton Army Bandit Sparky
Earthquake
Bomber Goblin Gang Skeleton Army
Arrows
Bomber Goblin Gang Skeleton Army
Royal Delivery
Bomber Goblin Gang Skeleton Army Bandit Sparky
Fireball
Bomber Goblin Gang Skeleton Army Bandit Sparky
Poison
Bomber Goblin Gang Skeleton Army Sparky
Lightning
Bandit Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Barbarian Barrel Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Barbarian Barrel Goblin Gang Skeleton Army Bandit Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Barbarian Barrel Goblin Gang

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Barbarian Barrel Bandit Sparky
Zap
Giant Sparky Bomber Barbarian Barrel Bandit
Goblin Gang
Giant Bandit Sparky
Giant
Bomber Zap Barbarian Barrel Sparky Goblin Gang Bandit
Barbarian Barrel
Giant Bomber Zap Bandit Sparky
Skeleton Army
Sparky
Bandit
Bomber Zap Goblin Gang Giant Barbarian Barrel
Sparky
Zap Giant Bomber Goblin Gang Barbarian Barrel Skeleton Army

Defense Synergies 0 16

Bomber
Zap Barbarian Barrel Bandit
Zap
Bomber Goblin Gang Barbarian Barrel Skeleton Army Bandit Sparky
Goblin Gang
Zap Barbarian Barrel Skeleton Army Bandit Sparky
Giant
Barbarian Barrel
Bomber Zap Goblin Gang Bandit Sparky
Skeleton Army
Zap Goblin Gang Bandit Sparky
Bandit
Bomber Zap Goblin Gang Barbarian Barrel Skeleton Army
Sparky
Zap Goblin Gang Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Barbarian Barrel Sparky
Skeleton Army Sparky Bomber Zap Goblin Gang Bandit
Goblin Gang Skeleton Army Sparky Bomber Bandit
Skeleton Army Sparky Bomber Goblin Gang Bandit
Bomber Barbarian Barrel Skeleton Army Sparky
Goblin Gang Barbarian Barrel Skeleton Army Bomber Zap Bandit
Zap Goblin Gang
Zap Barbarian Barrel Bandit Sparky
Sparky Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber Barbarian Barrel Bandit Sparky
Goblin Gang Skeleton Army Bomber Zap Barbarian Barrel Bandit
Zap Goblin Gang
Skeleton Army Sparky Bomber Zap Goblin Gang Bandit
Bomber Skeleton Army Sparky Zap Goblin Gang Barbarian Barrel
Skeleton Army Sparky Goblin Gang Bandit
Skeleton Army Zap Goblin Gang Bandit Sparky
Sparky Bomber Goblin Gang Skeleton Army
Bomber Zap Goblin Gang Barbarian Barrel Skeleton Army Bandit
Zap Barbarian Barrel Bomber Bandit
Sparky
Bomber Goblin Gang Skeleton Army Barbarian Barrel Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Barbarian Barrel Bandit Sparky
Bandit Bomber Zap Goblin Gang Barbarian Barrel
Goblin Gang Skeleton Army Bandit Zap Sparky
Goblin Gang Skeleton Army Zap Barbarian Barrel Bandit Sparky
Goblin Gang Skeleton Army Bandit Sparky
Zap Goblin Gang
Goblin Gang Skeleton Army Sparky Bandit
Skeleton Army Sparky
Zap Barbarian Barrel Skeleton Army Bandit Sparky
Goblin Gang Skeleton Army Sparky
Sparky
Skeleton Army Zap
Skeleton Army Goblin Gang Bandit Sparky
Bomber Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Bomber Zap Barbarian Barrel
Bomber Zap Barbarian Barrel Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Bandit Sparky
Zap Barbarian Barrel Bandit
Barbarian Barrel Bandit Sparky
Barbarian Barrel Sparky
Bomber Zap Barbarian Barrel Sparky
Zap
Bomber Sparky
Zap Barbarian Barrel
Zap Bandit
Goblin Gang Sparky
Zap Barbarian Barrel Bandit Sparky
Zap
Barbarian Barrel Bandit Sparky
Barbarian Barrel Bandit
Zap Barbarian Barrel Sparky
Bomber Zap Barbarian Barrel Bandit Sparky
Barbarian Barrel Bandit Sparky
Barbarian Barrel Sparky
Bomber Sparky
Bomber Zap Barbarian Barrel Bandit Sparky
Bomber Zap Barbarian Barrel
Sparky
Sparky
Zap Barbarian Barrel
Zap Bomber Barbarian Barrel Sparky
Zap Barbarian Barrel Bandit Sparky
Zap Bandit Sparky
Zap Barbarian Barrel Bandit Sparky
Zap Sparky
Zap
Sparky
Bomber Zap Bandit Sparky
Zap Sparky
Sparky
Sparky
Zap Goblin Gang Barbarian Barrel Skeleton Army Bandit
Zap
Barbarian Barrel
Goblin Gang Sparky
Bomber Zap
Zap Sparky
Sparky
Zap Goblin Gang Sparky
Zap
Zap Barbarian Barrel Bandit Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: