My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Flying Machine Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant
Giant Snowball
Bomber Goblin Gang Barbarians Flying Machine Witch
Zap
Bomber Goblin Gang Flying Machine Witch
Barbarian Barrel
Bomber Goblin Gang Barbarians Valkyrie Witch
The Log
Bomber Goblin Gang Barbarians Witch
Earthquake
Bomber Goblin Gang Barbarians Witch
Arrows
Bomber Goblin Gang Flying Machine Witch
Royal Delivery
Bomber Goblin Gang Barbarians Valkyrie Flying Machine Witch
Fireball
Bomber Goblin Gang Barbarians Flying Machine Witch
Poison
Bomber Goblin Gang Barbarians Flying Machine Witch
Lightning
Valkyrie Witch
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Valkyrie Flying Machine Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Goblin Gang Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Valkyrie
Zap
Giant Bomber Valkyrie Flying Machine Witch
Goblin Gang
Valkyrie Giant
Barbarians
Valkyrie
Bomber Zap Goblin Gang Flying Machine Giant Witch
Flying Machine
Zap Valkyrie Giant
Giant
Bomber Zap Goblin Gang Valkyrie Flying Machine Witch
Witch
Zap Valkyrie Giant

Defense Synergies 0 12

Bomber
Zap Valkyrie
Zap
Bomber Goblin Gang Barbarians Valkyrie Flying Machine Witch
Goblin Gang
Zap Barbarians Valkyrie Flying Machine
Barbarians
Zap Goblin Gang
Valkyrie
Bomber Zap Goblin Gang Flying Machine Witch
Flying Machine
Zap Goblin Gang Valkyrie
Giant
Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Flying Machine
Barbarians Bomber Zap Goblin Gang Valkyrie Flying Machine Witch
Goblin Gang Barbarians Witch Bomber Valkyrie
Barbarians Witch Bomber Goblin Gang Valkyrie
Bomber Barbarians Valkyrie
Goblin Gang Bomber Zap Valkyrie Flying Machine
Zap Goblin Gang Flying Machine Witch
Zap Barbarians Valkyrie Flying Machine
Barbarians Witch Goblin Gang
Goblin Gang Bomber Barbarians Valkyrie
Goblin Gang Barbarians Valkyrie Witch Bomber Zap Flying Machine
Zap Goblin Gang Flying Machine Witch
Barbarians Bomber Zap Goblin Gang Valkyrie Flying Machine Witch
Bomber Valkyrie Zap Goblin Gang Barbarians Witch
Barbarians Goblin Gang
Barbarians Zap Goblin Gang
Barbarians Bomber Goblin Gang Valkyrie Witch
Bomber Zap Goblin Gang Barbarians Valkyrie Flying Machine Witch
Zap Valkyrie Witch Bomber Barbarians Flying Machine
Barbarians
Bomber Goblin Gang Valkyrie Barbarians Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Zap Witch
Bomber Zap Goblin Gang Valkyrie Flying Machine
Goblin Gang Barbarians Zap Valkyrie Witch
Goblin Gang Valkyrie Zap Barbarians
Barbarians Goblin Gang Valkyrie Witch
Zap Goblin Gang Flying Machine Witch
Goblin Gang Barbarians Valkyrie Flying Machine Witch
Barbarians Valkyrie
Zap Barbarians Valkyrie Flying Machine Witch
Witch Goblin Gang Barbarians
Barbarians Valkyrie Flying Machine Witch
Zap Barbarians Valkyrie
Barbarians Goblin Gang Valkyrie Witch
Bomber Barbarians Valkyrie Flying Machine Witch
Goblin Gang Barbarians Witch Bomber Zap Valkyrie Flying Machine
Valkyrie Bomber Zap Barbarians Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine
Zap Flying Machine
Flying Machine
Barbarians Valkyrie Flying Machine
Bomber Zap Valkyrie
Zap Flying Machine Witch
Bomber Flying Machine Witch
Zap Flying Machine
Zap Flying Machine
Goblin Gang
Zap Valkyrie Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Zap Flying Machine
Bomber Zap Flying Machine Witch
Flying Machine
Bomber
Bomber Zap Flying Machine
Bomber Zap Valkyrie Flying Machine Witch
Zap Barbarians Flying Machine
Zap Bomber Valkyrie Witch
Witch
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap
Zap Flying Machine Witch
Zap Flying Machine Witch
Bomber Zap
Zap
Zap Goblin Gang Barbarians Flying Machine Witch
Zap Flying Machine Witch
Goblin Gang Valkyrie Flying Machine
Bomber Zap Flying Machine
Zap
Flying Machine
Zap Goblin Gang Flying Machine Witch
Zap Flying Machine Witch
Zap Flying Machine Witch

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