My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Minion Horde Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Minion Horde Lava Hound
Giant Snowball
Bats Minions Minion Horde Tombstone Electro Dragon Lava Hound
Zap
Bats Minions Minion Horde Tombstone Lava Hound
Barbarian Barrel
Tombstone
The Log
Tombstone
Earthquake
Tombstone
Arrows
Bats Minions Minion Horde Tombstone Lava Hound
Royal Delivery
Bats Minions Minion Horde Electro Dragon Lava Hound
Fireball
Minions Minion Horde Tombstone Electro Dragon Lava Hound
Poison
Bats Minions Minion Horde Tombstone Electro Dragon Lava Hound
Lightning
Tombstone Electro Dragon
Rocket
Minion Horde Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Minions Tombstone Minion Horde Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Minions

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Zap Minions
Zap
Arrows Bats Minions Minion Horde Electro Dragon Lava Hound
Arrows
Zap Lava Hound
Minions
Lava Hound Bats Zap
Minion Horde
Lava Hound Zap
Tombstone
Electro Dragon
Lava Hound Zap
Lava Hound
Bats Arrows Minions Minion Horde Electro Dragon Zap

Defense Synergies 0 11

Bats
Zap Minions
Zap
Bats Arrows Minions Minion Horde Tombstone Electro Dragon
Arrows
Zap Tombstone
Minions
Bats Zap Tombstone
Minion Horde
Zap Tombstone
Tombstone
Zap Arrows Minions Minion Horde Electro Dragon
Electro Dragon
Zap Tombstone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Tombstone Electro Dragon
Minion Horde Bats Zap Minions Tombstone Electro Dragon
Minion Horde Bats Minions Tombstone Electro Dragon
Minion Horde Bats Minions Tombstone Electro Dragon
Arrows Tombstone
Arrows Bats Zap Minions Electro Dragon
Bats Minions Minion Horde Zap Arrows Tombstone Electro Dragon
Zap Arrows Electro Dragon
Minion Horde Minions Tombstone
Minion Horde
Bats Minions Minion Horde Zap Arrows Tombstone Electro Dragon
Arrows Minions Minion Horde Bats Zap Electro Dragon
Minion Horde Tombstone Bats Zap Minions Electro Dragon
Bats Zap Arrows Minions Minion Horde Tombstone Electro Dragon
Minion Horde Tombstone
Minion Horde Zap
Minion Horde Bats Arrows Minions Tombstone Electro Dragon
Arrows Tombstone Bats Zap Minions Minion Horde Electro Dragon
Zap Arrows Bats Minions Tombstone Electro Dragon
Bats Arrows Minions Minion Horde Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone
Zap Arrows Electro Dragon
Tombstone Bats Zap Minions Minion Horde Electro Dragon
Bats Zap Minion Horde
Minion Horde Tombstone
Arrows Bats Zap Minions Minion Horde Electro Dragon
Bats Minions Minion Horde Tombstone
Minion Horde
Zap Minion Horde Electro Dragon Bats Minions Tombstone
Minion Horde Tombstone
Bats Minions Minion Horde Tombstone Electro Dragon
Zap Arrows
Minion Horde Tombstone
Minion Horde Electro Dragon
Tombstone Electro Dragon Bats Zap Minions Minion Horde
Bats Arrows Minions Zap Minion Horde Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Electro Dragon
Arrows Zap Electro Dragon
Arrows Minion Horde Electro Dragon
Arrows
Zap Arrows Minion Horde
Arrows Bats Zap Minions Minion Horde Electro Dragon
Arrows Minion Horde
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Bats Minions Minion Horde Electro Dragon
Zap Arrows Minion Horde Electro Dragon
Zap Arrows Electro Dragon
Arrows Minions Minion Horde Electro Dragon
Zap Arrows
Zap Arrows Minion Horde Electro Dragon
Arrows Minion Horde Electro Dragon
Arrows
Bats Minions Minion Horde
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Minions Minion Horde
Arrows
Zap Arrows Minion Horde Electro Dragon
Zap Arrows Electro Dragon
Minion Horde
Arrows Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows
Bats Zap Arrows Minion Horde Electro Dragon
Zap Electro Dragon Bats Minions Minion Horde
Minion Horde
Zap Arrows Minion Horde Electro Dragon
Zap Arrows Minion Horde Electro Dragon
Minion Horde
Arrows
Zap Minion Horde Bats Minions Tombstone Electro Dragon
Zap Arrows Electro Dragon
Arrows
Minion Horde Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows
Minion Horde Electro Dragon
Zap Electro Dragon Bats Minions Minion Horde
Bats Zap Electro Dragon
Electro Dragon Zap

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