My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Skeleton Army Inferno Dragon Sparky
Giant Snowball
Bats Hog Rider Guards Skeleton Army Witch Inferno Dragon
Zap
Bats Guards Skeleton Army Witch Inferno Dragon Sparky
Barbarian Barrel
Guards Skeleton Army Witch Sparky
The Log
Hog Rider Guards Skeleton Army Witch Sparky
Earthquake
Hog Rider Guards Skeleton Army Witch
Arrows
Bats Guards Skeleton Army Witch
Royal Delivery
Bats Hog Rider Guards Skeleton Army Witch Inferno Dragon Sparky
Fireball
Hog Rider Skeleton Army Witch Inferno Dragon Sparky
Poison
Bats Guards Skeleton Army Witch Sparky
Lightning
Witch Inferno Dragon Sparky
Rocket
Hog Rider Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Skeleton Army Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Skeleton Army Hog Rider Inferno Dragon Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Inferno Dragon Sparky
Zap
Hog Rider Sparky Bats Guards Witch
Hog Rider
Bats Zap Guards Witch
Guards
Zap Hog Rider
Skeleton Army
Sparky
Witch
Zap Hog Rider
Inferno Dragon
Bats
Sparky
Zap Bats Skeleton Army

Defense Synergies 0 13

Bats
Zap Inferno Dragon Sparky
Zap
Bats Guards Skeleton Army Witch Inferno Dragon Sparky
Hog Rider
Guards
Zap Skeleton Army Witch Sparky
Skeleton Army
Zap Guards Inferno Dragon Sparky
Witch
Zap Guards
Inferno Dragon
Bats Zap Skeleton Army
Sparky
Bats Zap Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Skeleton Army Inferno Dragon Sparky Bats Zap Witch
Skeleton Army Witch Sparky Bats Inferno Dragon
Skeleton Army Witch Inferno Dragon Sparky Bats Guards
Skeleton Army Sparky
Skeleton Army Bats Zap Guards
Bats Inferno Dragon Zap Witch
Zap Sparky
Witch Inferno Dragon Sparky Skeleton Army
Guards Skeleton Army Sparky
Bats Guards Skeleton Army Witch Zap
Inferno Dragon Bats Zap Witch
Skeleton Army Sparky Bats Zap Guards Witch
Skeleton Army Sparky Bats Zap Guards Witch
Skeleton Army Inferno Dragon Sparky
Skeleton Army Zap Inferno Dragon Sparky
Sparky Bats Skeleton Army Witch
Bats Zap Guards Skeleton Army Witch
Zap Witch Bats Guards Inferno Dragon
Sparky Inferno Dragon
Skeleton Army Bats Guards Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Zap Witch Sparky
Zap Inferno Dragon
Guards Skeleton Army Bats Zap Witch Sparky
Guards Skeleton Army Bats Zap Sparky
Guards Skeleton Army Witch Inferno Dragon Sparky
Bats Zap Witch
Guards Skeleton Army Sparky Bats Witch
Skeleton Army Inferno Dragon Sparky
Zap Bats Skeleton Army Witch Inferno Dragon Sparky
Witch Guards Skeleton Army Inferno Dragon Sparky
Inferno Dragon Bats Guards Witch Sparky
Skeleton Army Zap Guards
Skeleton Army Guards Witch Sparky
Skeleton Army Witch Sparky
Guards Skeleton Army Witch Sparky Bats Zap Inferno Dragon
Bats Zap Witch Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Sparky
Zap
Sparky
Guards Sparky
Zap Sparky
Bats Zap Witch
Witch Sparky
Zap
Zap
Bats Guards Sparky
Zap Sparky
Zap
Sparky
Zap Sparky
Zap Witch Sparky
Sparky
Sparky
Bats Sparky
Zap Sparky
Zap Witch
Sparky
Sparky
Zap
Zap Witch Sparky
Witch Inferno Dragon
Zap Witch Sparky
Zap Witch Sparky
Zap Sparky
Bats Zap Witch Sparky
Zap Bats Guards Witch
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Bats Guards Skeleton Army Witch
Zap Witch
Sparky
Zap
Zap Sparky
Sparky
Zap Bats Guards Witch Sparky
Bats Zap Witch
Zap Witch Sparky

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