My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Bad
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Goblin Barrel Miner
Giant Snowball
Skeletons Flying Machine Goblin Barrel Miner
Zap
Skeletons Royal Giant Flying Machine Goblin Barrel
Barbarian Barrel
Skeletons Goblin Barrel
The Log
Skeletons Royal Giant Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Flying Machine Goblin Barrel
Royal Delivery
Skeletons Flying Machine Goblin Barrel Miner
Fireball
Flying Machine Goblin Barrel
Poison
Flying Machine
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Goblin Barrel Miner Flying Machine Freeze Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Miner Royal Giant Flying Machine Freeze The Log
Royal Giant
Goblin Barrel Miner Zap Flying Machine The Log
Flying Machine
Zap Royal Giant
Goblin Barrel
Royal Giant Miner
Freeze
Zap
The Log
Zap Royal Giant Miner
Miner
Zap Royal Giant Goblin Barrel The Log

Defense Synergies 0 8

Skeletons
Zap Flying Machine The Log
Zap
Skeletons Flying Machine The Log Miner
Royal Giant
Flying Machine
Skeletons Zap The Log
Goblin Barrel
Freeze
The Log
Skeletons Zap Flying Machine Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine The Log
Skeletons Zap Flying Machine The Log
Skeletons Freeze
Skeletons
The Log
Freeze The Log Skeletons Zap Flying Machine
Zap Flying Machine Freeze
Zap Flying Machine The Log
Skeletons
Skeletons Miner
Skeletons Zap Flying Machine Freeze The Log
Zap Flying Machine
Skeletons Zap Flying Machine Freeze The Log
Zap Freeze The Log
Zap Freeze The Log
Skeletons
Zap Flying Machine The Log
Zap Freeze The Log Flying Machine
Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Zap Flying Machine The Log Miner
Skeletons Zap The Log
Zap The Log
Skeletons
Skeletons Zap Flying Machine Freeze
Skeletons Flying Machine
Zap Freeze Skeletons Flying Machine The Log
Skeletons
Flying Machine
Zap The Log
Skeletons
Flying Machine
Skeletons Zap Flying Machine Freeze The Log
Zap Flying Machine Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Freeze The Log
Zap Flying Machine The Log Miner
Flying Machine The Log Miner
Flying Machine Freeze The Log
Zap The Log
Zap Flying Machine Freeze
Flying Machine The Log
The Log Zap Flying Machine Freeze
The Log Miner Zap Flying Machine
Miner Zap Flying Machine The Log
Zap Flying Machine
Flying Machine The Log Miner
Flying Machine Freeze
Zap Flying Machine The Log
Zap Flying Machine The Log
Flying Machine The Log
Freeze
Zap Flying Machine The Log
Zap Flying Machine The Log Miner
The Log
The Log
Zap Flying Machine The Log
Zap Freeze The Log
The Log Miner Zap Flying Machine
Zap Flying Machine The Log Miner
Miner Zap The Log
Zap Flying Machine
Zap Flying Machine Freeze
Zap The Log Miner
Zap Freeze
The Log
Zap Flying Machine Freeze
Zap Flying Machine
Freeze
The Log
Miner Flying Machine
The Log Zap Flying Machine
Zap
Flying Machine
Zap Flying Machine Freeze The Log
Zap Flying Machine
Zap Flying Machine Freeze The Log Miner

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