My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Barbarians Miner
Zap
Royal Giant Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower
The Log
Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Miner
Fireball
Barbarians Inferno Tower
Poison
Barbarians Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Fireball Mini P.E.K.K.A Barbarians Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Miner Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Royal Giant Mini P.E.K.K.A The Log
Barbarians
Royal Giant
Fireball Miner Zap The Log
Fireball
Zap Royal Giant The Log Miner
Mini P.E.K.K.A
Zap The Log
Inferno Tower
The Log
Zap Royal Giant Fireball Mini P.E.K.K.A Miner
Miner
Zap Royal Giant Fireball The Log

Defense Synergies 5 8

Zap
Fireball Mini P.E.K.K.A Barbarians Inferno Tower The Log Miner
Barbarians
Zap
Royal Giant
Fireball
Zap The Log Mini P.E.K.K.A Inferno Tower Miner
Mini P.E.K.K.A
Zap The Log Fireball
Inferno Tower
The Log Zap Fireball
The Log
Fireball Mini P.E.K.K.A Inferno Tower Zap Miner
Miner
Zap Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower The Log
Barbarians Mini P.E.K.K.A Inferno Tower Zap The Log
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap
Inferno Tower Zap Fireball
Zap Barbarians Fireball Inferno Tower The Log
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Miner
Barbarians Zap Fireball The Log
Inferno Tower Zap Fireball
Barbarians Mini P.E.K.K.A Inferno Tower Zap Fireball The Log
Fireball Zap Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Inferno Tower Zap Fireball Mini P.E.K.K.A The Log
Barbarians Fireball Mini P.E.K.K.A Inferno Tower
Fireball Zap Barbarians The Log
Zap The Log Barbarians Fireball
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball Inferno Tower
Fireball Zap Mini P.E.K.K.A The Log Miner
Barbarians Zap Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Zap Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Mini P.E.K.K.A
Fireball Zap
Mini P.E.K.K.A Barbarians Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians
Zap Barbarians Fireball Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower
Zap Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Fireball Inferno Tower
Barbarians Fireball
Barbarians Inferno Tower Zap Fireball Mini P.E.K.K.A The Log
Zap Barbarians Fireball Mini P.E.K.K.A Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Miner
Fireball The Log Miner
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Miner Zap
Fireball Mini P.E.K.K.A
Miner Zap Fireball The Log
Fireball Zap
Fireball The Log Miner
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log Miner
Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball
Fireball The Log Miner Zap
Fireball Zap The Log Miner
Fireball Miner Zap The Log
Zap Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log Miner
Zap Fireball
Fireball The Log
Zap Barbarians Fireball
Fireball Zap
The Log Fireball
Fireball Miner Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log Miner

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