My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Electro Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Electro Dragon
Fireball
Firecracker Hog Rider Electro Dragon
Poison
Firecracker Electro Dragon
Lightning
Knight Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Fireball Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Fireball Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Fireball Hog Rider Freeze Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 11 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Fireball Hog Rider Knight Freeze Electro Dragon
Arrows
Zap Fireball Hog Rider Knight Freeze
Knight
Firecracker Hog Rider Zap Arrows Fireball Electro Dragon
Firecracker
Zap Knight Hog Rider
Fireball
Zap Arrows Hog Rider Knight Freeze
Hog Rider
Zap Arrows Knight Firecracker Fireball Freeze
Freeze
Hog Rider Zap Arrows Fireball
Electro Dragon
Zap Knight

Defense Synergies 3 9

Zap
Fireball Arrows Knight Firecracker Electro Dragon
Arrows
Zap Knight Fireball
Knight
Firecracker Electro Dragon Zap Arrows Fireball
Firecracker
Knight Zap Electro Dragon
Fireball
Zap Arrows Knight Freeze
Hog Rider
Freeze
Fireball
Electro Dragon
Knight Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Electro Dragon
Zap Knight Firecracker Electro Dragon
Knight Freeze Electro Dragon
Knight Firecracker Electro Dragon
Arrows Firecracker Fireball
Arrows Fireball Freeze Zap Firecracker Electro Dragon
Zap Arrows Firecracker Fireball Freeze Electro Dragon
Zap Arrows Fireball Electro Dragon
Knight Firecracker
Zap Arrows Knight Firecracker Fireball Freeze Electro Dragon
Arrows Zap Firecracker Fireball Electro Dragon
Zap Knight Fireball Freeze Electro Dragon
Fireball Zap Arrows Firecracker Freeze Electro Dragon
Knight
Zap Fireball Freeze
Arrows Knight Firecracker Fireball Electro Dragon
Arrows Fireball Zap Knight Firecracker Electro Dragon
Zap Arrows Freeze Knight Firecracker Fireball Electro Dragon
Arrows Knight Firecracker Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball
Fireball Zap Arrows Knight Firecracker Electro Dragon
Zap Knight Electro Dragon
Zap Knight Fireball
Knight
Arrows Firecracker Fireball Zap Freeze Electro Dragon
Knight Fireball
Knight
Zap Freeze Electro Dragon Knight Firecracker Fireball
Knight Electro Dragon
Zap Arrows Fireball
Knight Fireball
Firecracker Fireball Electro Dragon
Electro Dragon Zap Knight Firecracker Fireball Freeze
Arrows Zap Firecracker Fireball Freeze Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Freeze Electro Dragon
Arrows Firecracker Fireball Zap Electro Dragon
Arrows Fireball Electro Dragon
Arrows Knight Firecracker Fireball Freeze
Fireball Zap Arrows Firecracker
Arrows Firecracker Fireball Zap Freeze Electro Dragon
Arrows Firecracker
Arrows Fireball Zap Firecracker Freeze Electro Dragon
Arrows Fireball Zap Firecracker Electro Dragon
Fireball Electro Dragon
Firecracker Zap Arrows Knight Fireball Electro Dragon
Fireball Zap Arrows Firecracker Electro Dragon
Knight Firecracker Fireball
Arrows Firecracker Fireball Freeze Electro Dragon
Zap Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Arrows Fireball Freeze
Zap Arrows Firecracker Fireball Electro Dragon
Zap Arrows Firecracker Fireball Electro Dragon
Fireball
Arrows Fireball
Zap Arrows Fireball Electro Dragon
Zap Arrows Firecracker Freeze Fireball Electro Dragon
Arrows Firecracker Fireball Zap Electro Dragon
Fireball Zap Arrows Electro Dragon
Fireball Zap Arrows Firecracker
Zap Arrows Firecracker Fireball Electro Dragon
Zap Electro Dragon Firecracker Fireball Freeze
Fireball
Zap Arrows Fireball Electro Dragon
Zap Arrows Firecracker Fireball Freeze Electro Dragon
Arrows Firecracker Fireball
Zap Fireball Freeze Electro Dragon
Fireball Zap Arrows Firecracker Electro Dragon
Freeze
Arrows Fireball
Fireball Knight Firecracker Electro Dragon
Arrows Zap Firecracker Fireball Electro Dragon
Zap Arrows Fireball
Firecracker Electro Dragon
Zap Electro Dragon Firecracker Fireball Freeze
Firecracker Zap Fireball Electro Dragon
Electro Dragon Zap Firecracker Fireball Freeze

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