My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Knight Skeleton Army Witch Electro Wizard
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball
Skeleton Army Witch Electro Wizard
Poison
Skeleton Army Witch Electro Wizard
Lightning
Knight Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Arrows Knight Skeleton Army Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Arrows Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Knight Barbarian Barrel Witch
Arrows
Zap P.E.K.K.A Knight
Knight
Zap Arrows Barbarian Barrel Witch Electro Wizard
Barbarian Barrel
Zap Knight P.E.K.K.A
Skeleton Army
Witch
Zap Knight P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard Barbarian Barrel Witch
Electro Wizard
Zap P.E.K.K.A Knight

Defense Synergies 2 18

Zap
Electro Wizard Arrows Knight Barbarian Barrel Skeleton Army Witch P.E.K.K.A
Arrows
Zap Knight Barbarian Barrel P.E.K.K.A
Knight
Electro Wizard Zap Arrows Barbarian Barrel Skeleton Army Witch
Barbarian Barrel
Zap Arrows Knight Witch P.E.K.K.A Electro Wizard
Skeleton Army
Zap Knight Electro Wizard
Witch
Zap Knight Barbarian Barrel Electro Wizard
P.E.K.K.A
Zap Arrows Barbarian Barrel Electro Wizard
Electro Wizard
Zap Knight Barbarian Barrel Skeleton Army Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Barbarian Barrel Electro Wizard
Skeleton Army P.E.K.K.A Zap Knight Witch Electro Wizard
Skeleton Army Witch P.E.K.K.A Knight Electro Wizard
Skeleton Army Witch P.E.K.K.A Knight Electro Wizard
Arrows Barbarian Barrel Skeleton Army P.E.K.K.A
Arrows Barbarian Barrel Skeleton Army Zap Electro Wizard
Electro Wizard Zap Arrows Witch
Zap Arrows Barbarian Barrel P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Skeleton Army
Knight Skeleton Army Barbarian Barrel Electro Wizard
Skeleton Army Witch Electro Wizard Zap Arrows Knight Barbarian Barrel
Arrows Zap Witch Electro Wizard
Skeleton Army P.E.K.K.A Zap Knight Witch Electro Wizard
Skeleton Army Zap Arrows Barbarian Barrel Witch P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Knight Electro Wizard
Skeleton Army Zap P.E.K.K.A Electro Wizard
Arrows Knight Skeleton Army Witch P.E.K.K.A Electro Wizard
Arrows Zap Knight Barbarian Barrel Skeleton Army Witch Electro Wizard
Zap Arrows Barbarian Barrel Witch Knight Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Arrows Knight Barbarian Barrel Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Barbarian Barrel Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Knight Barbarian Barrel
Skeleton Army P.E.K.K.A Zap Knight Witch Electro Wizard
Skeleton Army P.E.K.K.A Zap Knight Barbarian Barrel Electro Wizard
P.E.K.K.A Knight Skeleton Army Witch
Arrows Zap Witch Electro Wizard
Skeleton Army P.E.K.K.A Knight Witch Electro Wizard
P.E.K.K.A Knight Skeleton Army
Zap P.E.K.K.A Electro Wizard Knight Barbarian Barrel Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Witch
Skeleton Army P.E.K.K.A Zap Arrows Electro Wizard
Skeleton Army P.E.K.K.A Knight Witch
Skeleton Army Witch
Skeleton Army Witch Electro Wizard Zap Knight Barbarian Barrel P.E.K.K.A
Arrows Zap Barbarian Barrel Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel
Arrows Zap Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Zap Arrows Barbarian Barrel
Arrows Zap Witch
Arrows Witch
Arrows Zap Barbarian Barrel
Arrows Zap
Electro Wizard
Zap Arrows Knight Barbarian Barrel Electro Wizard
Zap Arrows
Knight Barbarian Barrel
Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel Witch
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel Electro Wizard
Zap Arrows Barbarian Barrel Witch
Arrows
Zap Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel Witch
Witch
Arrows Zap Barbarian Barrel Witch Electro Wizard
Zap Arrows Witch
Zap Arrows Barbarian Barrel
Zap Arrows Witch Electro Wizard
Zap Electro Wizard Witch
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Barbarian Barrel Skeleton Army Witch
Zap Arrows Witch Electro Wizard
Arrows Barbarian Barrel
Knight Electro Wizard
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Barbarian Barrel Witch Electro Wizard

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