My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Miner
Giant Snowball
Minion Horde Miner
Zap
Minion Horde
Barbarian Barrel
Bomb Tower
The Log
Mini P.E.K.K.A
Earthquake
Bomb Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Mini P.E.K.K.A Miner
Fireball
Minion Horde Bomb Tower
Poison
Minion Horde Bomb Tower
Lightning
Mini P.E.K.K.A Bomb Tower
Rocket
Minion Horde Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Miner Mini P.E.K.K.A Bomb Tower Freeze Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Miner Mini P.E.K.K.A

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Miner Minion Horde Mini P.E.K.K.A Freeze
Arrows
Zap Giant Mini P.E.K.K.A Freeze Miner
Minion Horde
Miner Zap Giant Freeze
Mini P.E.K.K.A
Giant Zap Arrows
Bomb Tower
Giant
Zap Arrows Mini P.E.K.K.A Miner Minion Horde
Freeze
Zap Arrows Minion Horde
Miner
Zap Minion Horde Giant Arrows

Defense Synergies 2 8

Zap
Mini P.E.K.K.A Bomb Tower Arrows Minion Horde Miner
Arrows
Zap Mini P.E.K.K.A Bomb Tower
Minion Horde
Zap Freeze
Mini P.E.K.K.A
Zap Arrows Bomb Tower Freeze
Bomb Tower
Zap Arrows Mini P.E.K.K.A
Giant
Freeze
Minion Horde Mini P.E.K.K.A
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Mini P.E.K.K.A Bomb Tower Zap
Minion Horde Mini P.E.K.K.A Bomb Tower Freeze
Minion Horde Mini P.E.K.K.A Bomb Tower
Arrows Mini P.E.K.K.A Bomb Tower
Arrows Freeze Zap Bomb Tower
Minion Horde Zap Arrows Bomb Tower Freeze
Zap Arrows Bomb Tower
Minion Horde Mini P.E.K.K.A Bomb Tower
Minion Horde Mini P.E.K.K.A Miner
Minion Horde Zap Arrows Bomb Tower Freeze
Arrows Minion Horde Zap
Minion Horde Mini P.E.K.K.A Bomb Tower Zap Freeze
Bomb Tower Zap Arrows Minion Horde Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Minion Horde Bomb Tower
Minion Horde Bomb Tower Zap Mini P.E.K.K.A Freeze
Minion Horde Bomb Tower Arrows Mini P.E.K.K.A
Arrows Bomb Tower Zap Minion Horde
Zap Arrows Bomb Tower Freeze
Mini P.E.K.K.A Bomb Tower
Arrows Minion Horde Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Arrows Mini P.E.K.K.A Bomb Tower Miner
Zap Minion Horde Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Zap Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows Zap Minion Horde Bomb Tower Freeze
Mini P.E.K.K.A Minion Horde Bomb Tower
Mini P.E.K.K.A Minion Horde Bomb Tower
Zap Minion Horde Freeze Mini P.E.K.K.A Bomb Tower
Minion Horde
Minion Horde Mini P.E.K.K.A Bomb Tower
Zap Arrows
Mini P.E.K.K.A Minion Horde Bomb Tower
Minion Horde Bomb Tower
Zap Minion Horde Mini P.E.K.K.A Bomb Tower Freeze
Arrows Zap Minion Horde Mini P.E.K.K.A Bomb Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows Zap Miner
Arrows Minion Horde Miner
Arrows Freeze
Zap Arrows Minion Horde
Arrows Zap Minion Horde Freeze
Arrows Minion Horde
Arrows Zap Freeze
Arrows Miner Zap
Minion Horde Mini P.E.K.K.A
Miner Zap Arrows Minion Horde
Zap Arrows
Miner
Arrows Minion Horde Freeze
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows Freeze
Minion Horde Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows Miner
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows Freeze
Minion Horde
Arrows Miner Zap
Zap Arrows Miner
Miner Zap Arrows
Zap Arrows Minion Horde
Zap Minion Horde Freeze
Minion Horde Mini P.E.K.K.A
Zap Arrows Minion Horde Miner
Zap Arrows Minion Horde Freeze
Minion Horde
Arrows
Zap Minion Horde Freeze
Zap Arrows
Freeze
Arrows
Miner Minion Horde Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Minion Horde
Zap Minion Horde Freeze
Zap
Zap Freeze Miner

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