My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Barbarians Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Barbarians Elite Barbarians Wizard Skeleton Army
The Log
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Elite Barbarians Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Barbarians Elite Barbarians Wizard Skeleton Army
Poison
Barbarians Wizard Skeleton Army
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Barbarians Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Mini P.E.K.K.A Freeze Barbarians Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mini P.E.K.K.A Freeze
Arrows
Zap Elite Barbarians Mini P.E.K.K.A Freeze
Barbarians
Elite Barbarians
Zap Arrows Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A
Skeleton Army
Freeze
Zap Arrows

Defense Synergies 1 15

Zap
Mini P.E.K.K.A Arrows Barbarians Elite Barbarians Skeleton Army
Arrows
Zap Barbarians Mini P.E.K.K.A
Barbarians
Zap Arrows Skeleton Army
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Arrows Elite Barbarians Wizard Skeleton Army Freeze
Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Freeze
Skeleton Army
Zap Barbarians Mini P.E.K.K.A Wizard Freeze
Freeze
Mini P.E.K.K.A Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army Zap
Barbarians Mini P.E.K.K.A Skeleton Army Elite Barbarians Freeze
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Freeze Zap
Zap Arrows Wizard Freeze
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Barbarians Mini P.E.K.K.A
Barbarians Skeleton Army Zap Arrows Wizard Freeze
Arrows Zap Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians Wizard Freeze
Wizard Skeleton Army Zap Arrows Barbarians Mini P.E.K.K.A Freeze
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A Freeze
Barbarians Wizard Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Zap Barbarians Elite Barbarians Wizard Skeleton Army
Zap Arrows Wizard Freeze Barbarians
Barbarians Mini P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Arrows Barbarians Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians
Zap Arrows Elite Barbarians Mini P.E.K.K.A Wizard
Barbarians Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Wizard Zap Freeze
Mini P.E.K.K.A Skeleton Army Barbarians Elite Barbarians
Mini P.E.K.K.A Barbarians Elite Barbarians Skeleton Army
Zap Freeze Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army
Barbarians Elite Barbarians Mini P.E.K.K.A
Skeleton Army Zap Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army Wizard
Wizard Barbarians Skeleton Army
Barbarians Elite Barbarians Skeleton Army Zap Mini P.E.K.K.A Freeze
Arrows Zap Barbarians Elite Barbarians Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap
Arrows
Arrows Barbarians Freeze
Wizard Zap Arrows
Arrows Wizard Zap Freeze
Arrows Wizard
Arrows Zap Wizard Freeze
Arrows Zap Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows Wizard
Elite Barbarians
Arrows Freeze
Zap Arrows Elite Barbarians
Zap Arrows Wizard
Arrows Wizard
Arrows Freeze
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows Barbarians
Zap Arrows Freeze Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Elite Barbarians Zap Arrows Wizard
Zap Wizard Freeze
Elite Barbarians Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows Freeze
Arrows Wizard
Zap Barbarians Skeleton Army Freeze
Zap Arrows Wizard
Freeze
Arrows
Mini P.E.K.K.A Wizard
Arrows Zap Wizard
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Freeze
Zap
Zap Freeze

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