My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Bomb Tower Wizard Skeleton Army
The Log
Royal Giant Elite Barbarians Musketeer Skeleton Army
Earthquake
Bomb Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Wizard Skeleton Army
Fireball
Elite Barbarians Musketeer Bomb Tower Wizard Skeleton Army
Poison
Musketeer Bomb Tower Wizard Skeleton Army
Lightning
Elite Barbarians Musketeer Bomb Tower Wizard
Rocket
Elite Barbarians Musketeer Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Fireball Musketeer Bomb Tower Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Fireball Musketeer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Elite Barbarians Musketeer Wizard
Elite Barbarians
Rage Royal Giant Fireball Wizard
Fireball
Royal Giant Elite Barbarians
Musketeer
Royal Giant
Bomb Tower
Wizard
Royal Giant Elite Barbarians Rage
Rage
Elite Barbarians Wizard
Skeleton Army

Defense Synergies 0 7

Royal Giant
Elite Barbarians
Wizard
Fireball
Musketeer Bomb Tower
Musketeer
Fireball Bomb Tower Skeleton Army
Bomb Tower
Fireball Musketeer Skeleton Army
Wizard
Elite Barbarians Skeleton Army
Rage
Skeleton Army
Musketeer Bomb Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard
Elite Barbarians Bomb Tower Skeleton Army Musketeer
Bomb Tower Skeleton Army Elite Barbarians Musketeer
Elite Barbarians Bomb Tower Skeleton Army Musketeer
Elite Barbarians Fireball Bomb Tower Skeleton Army
Fireball Skeleton Army Musketeer Bomb Tower
Musketeer Fireball Bomb Tower Wizard
Fireball Musketeer Bomb Tower
Elite Barbarians Musketeer Bomb Tower Skeleton Army
Elite Barbarians Skeleton Army Musketeer
Skeleton Army Fireball Musketeer Bomb Tower Wizard
Musketeer Fireball Wizard
Bomb Tower Skeleton Army Elite Barbarians Fireball Musketeer Wizard
Fireball Bomb Tower Wizard Skeleton Army
Elite Barbarians Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Elite Barbarians Fireball
Bomb Tower Wizard Elite Barbarians Fireball Musketeer Skeleton Army
Fireball Bomb Tower Elite Barbarians Musketeer Wizard Skeleton Army
Bomb Tower Wizard Fireball Musketeer
Elite Barbarians Musketeer Bomb Tower
Wizard Skeleton Army Elite Barbarians Fireball Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball
Fireball Elite Barbarians Musketeer Bomb Tower Wizard
Skeleton Army Elite Barbarians Musketeer Bomb Tower
Skeleton Army Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer Skeleton Army
Fireball Wizard Musketeer Bomb Tower
Skeleton Army Elite Barbarians Fireball Musketeer Bomb Tower
Elite Barbarians Bomb Tower Skeleton Army
Elite Barbarians Fireball Bomb Tower Skeleton Army
Musketeer Skeleton Army
Elite Barbarians Musketeer Bomb Tower
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Bomb Tower Wizard
Wizard Fireball Musketeer Bomb Tower Skeleton Army
Elite Barbarians Skeleton Army Fireball Musketeer Bomb Tower
Elite Barbarians Fireball Musketeer Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Wizard
Fireball Wizard Musketeer
Musketeer Wizard
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Elite Barbarians Fireball Musketeer Wizard
Fireball Musketeer Wizard
Elite Barbarians Fireball
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Fireball Musketeer Skeleton Army
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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