My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant
Giant Snowball
Bomber Barbarians Baby Dragon
Zap
Bomber
Barbarian Barrel
Bomber Barbarians Elite Barbarians Wizard
The Log
Bomber Barbarians Elite Barbarians
Earthquake
Bomber Barbarians
Arrows
Bomber
Royal Delivery
Bomber Barbarians Elite Barbarians Wizard Baby Dragon
Fireball
Bomber Barbarians Elite Barbarians Wizard Baby Dragon
Poison
Bomber Barbarians Wizard
Lightning
Elite Barbarians Wizard Baby Dragon
Rocket
Barbarians Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Fireball Baby Dragon Barbarians Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Rage Fireball Baby Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Elite Barbarians Baby Dragon
Barbarians
Elite Barbarians
Rage Bomber Fireball Wizard
Fireball
Elite Barbarians Giant Baby Dragon
Giant
Bomber Rage Fireball Wizard Baby Dragon
Wizard
Elite Barbarians Giant Rage
Rage
Elite Barbarians Giant Wizard
Baby Dragon
Bomber Fireball Giant

Defense Synergies 0 1

Bomber
Barbarians
Elite Barbarians
Wizard
Fireball
Giant
Wizard
Elite Barbarians
Rage
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard Baby Dragon
Barbarians Elite Barbarians Bomber
Barbarians Bomber Elite Barbarians
Barbarians Elite Barbarians Bomber
Bomber Barbarians Elite Barbarians Fireball
Fireball Bomber Baby Dragon
Fireball Wizard Baby Dragon
Barbarians Fireball Baby Dragon
Barbarians Elite Barbarians
Elite Barbarians Bomber Barbarians
Barbarians Bomber Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Barbarians Bomber Elite Barbarians Fireball Wizard
Bomber Fireball Wizard Barbarians Baby Dragon
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball
Barbarians Wizard Bomber Elite Barbarians Fireball
Fireball Bomber Barbarians Elite Barbarians Wizard Baby Dragon
Wizard Baby Dragon Bomber Barbarians Fireball
Barbarians Elite Barbarians
Bomber Wizard Barbarians Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Fireball
Fireball Bomber Elite Barbarians Wizard Baby Dragon
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Fireball Wizard Baby Dragon
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball Baby Dragon
Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball Wizard
Wizard Bomber Barbarians Fireball Baby Dragon
Barbarians Elite Barbarians Bomber Fireball Baby Dragon
Bomber Barbarians Elite Barbarians Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Barbarians Fireball
Bomber Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Bomber Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Bomber Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bomber
Bomber Fireball Wizard Baby Dragon
Bomber Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Barbarians Fireball Baby Dragon
Bomber Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Wizard Baby Dragon
Fireball Wizard
Elite Barbarians Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Bomber Fireball Wizard Baby Dragon
Fireball
Elite Barbarians
Elite Barbarians Fireball Baby Dragon
Fireball
Fireball Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: