My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Witch Giant Skeleton Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton Sparky
Giant Snowball
Flying Machine Witch
Zap
Flying Machine Witch Sparky
Barbarian Barrel
Elixir Golem Witch Giant Skeleton Sparky
The Log
Elixir Golem Witch Giant Skeleton Sparky
Earthquake
Elixir Golem Witch
Arrows
Flying Machine Witch
Royal Delivery
Elixir Golem Flying Machine Witch Giant Skeleton Sparky
Fireball
Elixir Golem Flying Machine Witch Sparky
Poison
Elixir Golem Flying Machine Witch Sparky
Lightning
Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Giant Skeleton Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Tornado Fireball Flying Machine Witch Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Tornado Fireball Flying Machine

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Flying Machine Tornado Witch Sparky
Fireball
Tornado Elixir Golem Sparky Mega Knight
Flying Machine
Elixir Golem Giant Skeleton Mega Knight
Tornado
Fireball Sparky Elixir Golem Witch Giant Skeleton Mega Knight
Witch
Elixir Golem Tornado Giant Skeleton Mega Knight
Giant Skeleton
Flying Machine Tornado Witch Sparky
Sparky
Tornado Elixir Golem Fireball Giant Skeleton
Mega Knight
Fireball Flying Machine Tornado Witch

Defense Synergies 2 9

Elixir Golem
Fireball
Tornado Mega Knight
Flying Machine
Giant Skeleton Mega Knight
Tornado
Fireball Sparky Witch Giant Skeleton Sparky Mega Knight
Witch
Tornado Giant Skeleton Mega Knight
Giant Skeleton
Flying Machine Tornado Witch
Sparky
Tornado Tornado
Mega Knight
Fireball Flying Machine Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Sparky
Sparky Flying Machine Witch Mega Knight
Tornado Witch Sparky Mega Knight Giant Skeleton
Witch Sparky Mega Knight
Fireball Tornado Giant Skeleton Sparky Mega Knight
Fireball Tornado Flying Machine Mega Knight
Tornado Fireball Flying Machine Witch
Fireball Flying Machine Giant Skeleton Sparky Mega Knight
Witch Sparky Tornado
Tornado Giant Skeleton Sparky Mega Knight
Witch Fireball Flying Machine Tornado Giant Skeleton Mega Knight
Fireball Flying Machine Tornado Witch
Sparky Mega Knight Fireball Flying Machine Witch Giant Skeleton
Fireball Sparky Mega Knight Tornado Witch
Sparky Mega Knight
Tornado Fireball Sparky Mega Knight
Sparky Mega Knight Fireball Tornado Witch
Fireball Mega Knight Flying Machine Tornado Witch
Tornado Witch Fireball Flying Machine Giant Skeleton Mega Knight
Sparky Tornado
Mega Knight Fireball Flying Machine Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Giant Skeleton Sparky
Fireball Flying Machine Mega Knight
Giant Skeleton Mega Knight Witch Sparky
Giant Skeleton Mega Knight Fireball Tornado Sparky
Giant Skeleton Witch Sparky Mega Knight
Fireball Flying Machine Tornado Witch
Sparky Fireball Flying Machine Witch Giant Skeleton
Giant Skeleton Mega Knight Sparky
Giant Skeleton Mega Knight Fireball Flying Machine Tornado Witch Sparky
Witch Sparky
Mega Knight Flying Machine Witch Giant Skeleton Sparky
Mega Knight Fireball Tornado Giant Skeleton
Giant Skeleton Mega Knight Fireball Witch Sparky
Fireball Flying Machine Witch Sparky Mega Knight
Witch Sparky Fireball Flying Machine Tornado Giant Skeleton
Mega Knight Fireball Flying Machine Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Giant Skeleton Sparky
Fireball Flying Machine Tornado
Fireball Flying Machine Giant Skeleton Sparky
Fireball Flying Machine Giant Skeleton Sparky
Fireball Sparky Mega Knight
Fireball Flying Machine Tornado Witch
Flying Machine Tornado Witch Sparky
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado
Fireball Tornado Sparky
Fireball Flying Machine Tornado Sparky
Fireball Flying Machine Tornado
Flying Machine Fireball Sparky
Fireball Flying Machine
Fireball Flying Machine Sparky
Fireball Flying Machine Witch Sparky
Fireball Flying Machine Sparky Mega Knight
Fireball Tornado Sparky
Sparky
Fireball Flying Machine Sparky Mega Knight
Fireball Flying Machine Tornado Witch Mega Knight
Fireball Giant Skeleton Sparky Mega Knight
Fireball Tornado
Tornado Sparky
Fireball Flying Machine
Tornado Fireball Witch Sparky Mega Knight
Witch
Fireball Flying Machine Tornado Witch Sparky
Fireball Flying Machine Tornado Witch Sparky Mega Knight
Fireball Tornado Sparky
Fireball Flying Machine Tornado Witch Sparky
Fireball Flying Machine Witch
Fireball Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Giant Skeleton Sparky Mega Knight
Fireball Sparky
Fireball Flying Machine Witch
Fireball Flying Machine Tornado Witch
Fireball
Fireball Flying Machine Sparky Mega Knight
Fireball Flying Machine
Fireball Tornado Giant Skeleton Sparky
Flying Machine Sparky Mega Knight
Fireball Flying Machine Tornado Witch Giant Skeleton Sparky
Fireball Flying Machine Tornado Witch
Fireball Flying Machine Tornado Witch Giant Skeleton Sparky Mega Knight

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