My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Furnace Baby Dragon Witch
Zap
Furnace Witch
Barbarian Barrel
Valkyrie Furnace Witch
The Log
Furnace Witch
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Valkyrie Baby Dragon Witch
Fireball
Furnace Baby Dragon Witch
Poison
Furnace Witch
Lightning
Valkyrie Furnace Baby Dragon Witch
Rocket
Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Fireball Valkyrie Furnace Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Fireball Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant Baby Dragon The Log
Valkyrie
Furnace Giant Baby Dragon Witch
Furnace
Valkyrie Giant Baby Dragon
Giant
Rage Fireball Valkyrie Furnace Baby Dragon Witch The Log
Rage
Giant Witch
Baby Dragon
Fireball Valkyrie Furnace Giant Witch
Witch
Rage Valkyrie Giant Baby Dragon
The Log
Fireball Giant

Defense Synergies 1 9

Fireball
The Log Valkyrie
Valkyrie
Fireball Furnace Baby Dragon Witch The Log
Furnace
Valkyrie Baby Dragon
Giant
Rage
Baby Dragon
Valkyrie Furnace Witch The Log
Witch
Valkyrie Baby Dragon The Log
The Log
Fireball Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon The Log
Valkyrie Furnace Witch The Log
Furnace Witch Valkyrie
Witch Valkyrie Furnace
Fireball Valkyrie The Log
Fireball The Log Valkyrie Furnace Baby Dragon
Furnace Fireball Baby Dragon Witch
Fireball Valkyrie Baby Dragon The Log
Witch Furnace
Valkyrie
Valkyrie Witch Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon Witch
Furnace Fireball Valkyrie Witch The Log
Fireball Valkyrie Furnace Baby Dragon Witch The Log
Furnace
Fireball Furnace The Log
Fireball Valkyrie Furnace Witch
Fireball Valkyrie Furnace Baby Dragon Witch The Log
Valkyrie Furnace Baby Dragon Witch The Log Fireball
Valkyrie Fireball Furnace Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Furnace Witch
Fireball Valkyrie Baby Dragon The Log
Valkyrie Furnace Witch The Log
Valkyrie Fireball The Log
Valkyrie Witch
Fireball Furnace Baby Dragon Witch
Fireball Valkyrie Furnace Witch
Valkyrie
Fireball Valkyrie Baby Dragon Witch The Log
Witch
Valkyrie Witch
Fireball Valkyrie The Log
Fireball Valkyrie Witch
Fireball Valkyrie Furnace Baby Dragon Witch
Witch Fireball Valkyrie Furnace Baby Dragon The Log
Valkyrie Fireball Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Valkyrie The Log
Fireball Valkyrie Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon Witch
Furnace Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball
Fireball Valkyrie The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon Witch The Log
Fireball Furnace Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log
Fireball Valkyrie Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Furnace Baby Dragon Witch
Witch
Fireball The Log Baby Dragon Witch
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball Furnace Baby Dragon Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch
Fireball Baby Dragon Witch
The Log Fireball
Fireball Valkyrie Baby Dragon
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch The Log
Fireball Witch
Fireball Baby Dragon Witch The Log

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