My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Rascals Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Witch Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Rascals Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Skeleton Army Ram Rider
Giant Snowball
Minions Minion Horde Skeleton Army Witch Lumberjack Ram Rider
Zap
Minions Minion Horde Skeleton Army Witch Ram Rider
Barbarian Barrel
Rascals Skeleton Army Witch Lumberjack
The Log
Rascals Skeleton Army Witch Lumberjack Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Minions Minion Horde Rascals Skeleton Army Witch
Royal Delivery
Minions Minion Horde Rascals Skeleton Army Witch Lumberjack Ram Rider
Fireball
Minions Minion Horde Rascals Skeleton Army Witch Lumberjack Ram Rider
Poison
Minions Minion Horde Rascals Skeleton Army Witch
Lightning
Witch Lumberjack Ram Rider
Rocket
Minion Horde Rascals Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Fireball Lumberjack Minion Horde Rascals Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Fireball Lumberjack

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rascals Lumberjack Ram Rider
Minion Horde
Rascals Lumberjack
Rascals
Minions Minion Horde Lumberjack Ram Rider
Fireball
Ram Rider
Skeleton Army
Witch
Lumberjack Ram Rider
Lumberjack
Minions Minion Horde Rascals Witch Ram Rider
Ram Rider
Minions Rascals Fireball Witch Lumberjack

Defense Synergies 0 7

Minions
Lumberjack Ram Rider
Minion Horde
Rascals
Fireball
Lumberjack Ram Rider
Skeleton Army
Lumberjack
Witch
Lumberjack
Lumberjack
Minions Fireball Skeleton Army Witch Ram Rider
Ram Rider
Minions Fireball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball Ram Rider
Minion Horde Skeleton Army Lumberjack Minions Rascals Witch Ram Rider
Minion Horde Skeleton Army Witch Lumberjack Ram Rider Minions Rascals
Minion Horde Skeleton Army Witch Lumberjack Minions Rascals Ram Rider
Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Minions Rascals Lumberjack
Minions Minion Horde Ram Rider Rascals Fireball Witch
Rascals Fireball Ram Rider
Minion Horde Witch Minions Rascals Skeleton Army Lumberjack
Skeleton Army Minion Horde Rascals Lumberjack
Minions Minion Horde Skeleton Army Witch Rascals Fireball Lumberjack Ram Rider
Minions Minion Horde Rascals Fireball Witch Ram Rider
Minion Horde Skeleton Army Lumberjack Minions Rascals Fireball Witch Ram Rider
Fireball Skeleton Army Minions Minion Horde Rascals Witch Lumberjack
Skeleton Army Minion Horde Rascals Lumberjack Ram Rider
Minion Horde Skeleton Army Rascals Fireball Lumberjack Ram Rider
Minion Horde Minions Rascals Fireball Skeleton Army Witch Lumberjack
Fireball Minions Minion Horde Rascals Skeleton Army Witch Lumberjack Ram Rider
Witch Minions Rascals Fireball Lumberjack Ram Rider
Lumberjack Ram Rider
Rascals Skeleton Army Minions Minion Horde Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Lumberjack Fireball Witch
Fireball Lumberjack
Skeleton Army Lumberjack Minions Minion Horde Rascals Witch Ram Rider
Skeleton Army Lumberjack Minion Horde Rascals Fireball Ram Rider
Minion Horde Rascals Skeleton Army Witch Lumberjack Ram Rider
Fireball Minions Minion Horde Rascals Witch Ram Rider
Rascals Skeleton Army Minions Minion Horde Fireball Witch Lumberjack Ram Rider
Minion Horde Rascals Skeleton Army Lumberjack
Minion Horde Minions Fireball Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minions Minion Horde Rascals Witch Lumberjack
Skeleton Army Fireball
Rascals Skeleton Army Minion Horde Fireball Witch Lumberjack Ram Rider
Minion Horde Rascals Fireball Skeleton Army Witch
Rascals Skeleton Army Witch Minions Minion Horde Fireball Lumberjack
Minions Minion Horde Rascals Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Rascals
Fireball Ram Rider
Minion Horde Fireball
Rascals Fireball
Fireball Minion Horde
Fireball Minions Minion Horde Witch Ram Rider
Minion Horde Witch
Fireball Ram Rider
Fireball Ram Rider
Minions Minion Horde Fireball Lumberjack
Minion Horde Fireball Ram Rider
Fireball
Fireball
Minions Minion Horde Fireball
Fireball
Minion Horde Fireball Witch
Minion Horde Fireball
Fireball
Minions Minion Horde
Fireball
Fireball Witch
Minions Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball Witch
Minion Horde Witch
Fireball Witch Ram Rider
Fireball Witch Ram Rider
Fireball
Minion Horde Fireball Witch
Minions Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Minions Fireball Skeleton Army Witch
Fireball Witch Ram Rider
Fireball
Fireball Minion Horde Rascals Lumberjack
Fireball
Fireball
Minion Horde
Minions Minion Horde Rascals Fireball Witch
Fireball Witch
Fireball Witch

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