My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Tower Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Witch Prince Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Prince
Giant Snowball
Zappies Clone Witch
Zap
Zappies Inferno Tower Clone Witch Prince Goblin Giant
Barbarian Barrel
Zappies Inferno Tower Clone Witch
The Log
Zappies Clone Witch Prince
Earthquake
Zappies Inferno Tower Clone Witch
Arrows
Zappies Clone Witch
Royal Delivery
Zappies Clone Witch Prince Bowler
Fireball
Zappies Inferno Tower Clone Witch Bowler
Poison
Zappies Inferno Tower Clone Witch
Lightning
Inferno Tower Witch Prince Bowler
Rocket
Inferno Tower Witch Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Clone Freeze Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Zappies Freeze Inferno Tower Witch Prince Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Clone Zappies Freeze Inferno Tower

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Clone Prince Bowler Goblin Giant
Inferno Tower
Clone
Zappies Witch Bowler Goblin Giant
Freeze
Witch
Clone Prince Bowler Goblin Giant
Prince
Zappies Witch Bowler
Bowler
Zappies Clone Witch Prince
Goblin Giant
Zappies Clone Witch

Defense Synergies 0 6

Zappies
Prince Bowler
Inferno Tower
Prince
Clone
Freeze
Witch
Prince Bowler
Prince
Zappies Inferno Tower Witch Bowler
Bowler
Zappies Witch Prince
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zappies Inferno Tower Goblin Giant
Inferno Tower Zappies Witch Prince
Inferno Tower Witch Prince Bowler Zappies Freeze
Inferno Tower Witch Prince Zappies Bowler
Prince Bowler
Freeze Bowler Zappies
Inferno Tower Zappies Freeze Witch
Bowler Inferno Tower Goblin Giant
Zappies Inferno Tower Witch Prince
Zappies Inferno Tower Prince Bowler
Witch Zappies Freeze Bowler Goblin Giant
Inferno Tower Zappies Witch
Inferno Tower Prince Bowler Zappies Freeze Witch
Bowler Zappies Freeze Witch Prince
Inferno Tower Zappies Prince
Inferno Tower Zappies Freeze Prince Bowler
Zappies Inferno Tower Witch Prince Bowler
Zappies Witch Prince Bowler
Freeze Witch Zappies Bowler
Zappies Inferno Tower Prince
Bowler Zappies Witch Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Inferno Tower Witch Prince Bowler
Prince Bowler
Zappies Inferno Tower Witch Prince Bowler Goblin Giant
Prince Bowler Zappies Inferno Tower Goblin Giant
Inferno Tower Zappies Witch Prince Bowler Goblin Giant
Zappies Freeze Witch Goblin Giant
Prince Zappies Inferno Tower Witch Bowler Goblin Giant
Inferno Tower Zappies Prince Goblin Giant
Freeze Zappies Inferno Tower Witch Prince
Inferno Tower Witch Zappies Goblin Giant
Zappies Inferno Tower Witch Prince Bowler
Prince Bowler Goblin Giant
Prince Bowler Zappies Inferno Tower Witch Goblin Giant
Zappies Witch Bowler
Zappies Inferno Tower Witch Freeze Prince Bowler Goblin Giant
Bowler Zappies Inferno Tower Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Bowler
Goblin Giant
Freeze Prince
Bowler
Freeze Witch Goblin Giant
Witch Bowler
Freeze Bowler
Prince Bowler
Prince Bowler
Bowler
Freeze
Prince
Witch Bowler
Bowler
Freeze
Prince Bowler
Witch Bowler
Prince Bowler
Prince Bowler
Freeze Witch Bowler
Witch
Witch Bowler
Witch Prince Bowler
Witch
Zappies Freeze Witch
Bowler
Zappies Freeze
Prince
Bowler
Zappies Freeze Witch Prince
Zappies Witch
Freeze
Prince Bowler
Bowler
Prince
Zappies Freeze Witch Bowler
Zappies Witch
Freeze Witch Prince Bowler Goblin Giant

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