My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Flying Machine Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Flying Machine Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton
Giant Snowball
Flying Machine Witch
Zap
Firecracker Flying Machine Witch
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Witch Giant Skeleton
The Log
Firecracker Elixir Golem Witch Giant Skeleton
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Flying Machine Witch
Royal Delivery
Firecracker Elixir Golem Valkyrie Flying Machine Witch Giant Skeleton
Fireball
Firecracker Elixir Golem Flying Machine Witch
Poison
Firecracker Elixir Golem Flying Machine Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Valkyrie Flying Machine Witch Giant Skeleton Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Valkyrie Flying Machine

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Flying Machine Giant Skeleton Mega Knight
Elixir Golem
Firecracker Lightning Flying Machine Witch
Valkyrie
Firecracker Flying Machine Witch Giant Skeleton
Flying Machine
Firecracker Elixir Golem Valkyrie Giant Skeleton Mega Knight
Witch
Elixir Golem Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Valkyrie Flying Machine Witch Lightning
Lightning
Elixir Golem Giant Skeleton
Mega Knight
Firecracker Flying Machine Witch

Defense Synergies 1 9

Firecracker
Valkyrie Flying Machine Giant Skeleton Mega Knight
Elixir Golem
Valkyrie
Firecracker Flying Machine Witch
Flying Machine
Firecracker Valkyrie Giant Skeleton Mega Knight
Witch
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Flying Machine Witch
Lightning
Mega Knight
Firecracker Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Valkyrie Flying Machine
Firecracker Valkyrie Flying Machine Witch Mega Knight
Witch Mega Knight Valkyrie Giant Skeleton Lightning
Witch Firecracker Valkyrie Mega Knight
Lightning Firecracker Valkyrie Giant Skeleton Mega Knight
Firecracker Valkyrie Flying Machine Mega Knight
Lightning Firecracker Flying Machine Witch
Lightning Valkyrie Flying Machine Giant Skeleton Mega Knight
Witch
Firecracker Valkyrie Giant Skeleton Mega Knight
Valkyrie Witch Firecracker Flying Machine Giant Skeleton Mega Knight
Firecracker Flying Machine Witch
Mega Knight Valkyrie Flying Machine Witch Giant Skeleton Lightning
Valkyrie Mega Knight Firecracker Witch
Mega Knight
Lightning Mega Knight
Mega Knight Firecracker Valkyrie Witch
Valkyrie Mega Knight Firecracker Flying Machine Witch
Valkyrie Witch Firecracker Flying Machine Giant Skeleton Mega Knight
Valkyrie Mega Knight Firecracker Flying Machine Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Giant Skeleton
Firecracker Valkyrie Flying Machine Lightning Mega Knight
Giant Skeleton Mega Knight Valkyrie Witch Lightning
Valkyrie Giant Skeleton Lightning Mega Knight
Giant Skeleton Valkyrie Witch Mega Knight
Firecracker Flying Machine Witch
Valkyrie Flying Machine Witch Giant Skeleton Lightning
Giant Skeleton Mega Knight Valkyrie
Giant Skeleton Lightning Mega Knight Firecracker Valkyrie Flying Machine Witch
Witch
Mega Knight Valkyrie Flying Machine Witch Giant Skeleton
Lightning Mega Knight Valkyrie Giant Skeleton
Giant Skeleton Lightning Mega Knight Valkyrie Witch
Firecracker Valkyrie Flying Machine Witch Mega Knight
Witch Firecracker Valkyrie Flying Machine Giant Skeleton Lightning
Valkyrie Mega Knight Firecracker Flying Machine Witch Giant Skeleton
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Valkyrie Flying Machine Giant Skeleton
Firecracker Flying Machine
Lightning Flying Machine Giant Skeleton
Lightning Firecracker Valkyrie Flying Machine Giant Skeleton
Firecracker Valkyrie Mega Knight
Firecracker Flying Machine Witch
Firecracker Flying Machine Witch
Firecracker Flying Machine Lightning
Firecracker Flying Machine Lightning
Lightning
Firecracker Lightning Valkyrie Flying Machine
Lightning Firecracker Flying Machine
Flying Machine Lightning Firecracker
Lightning Firecracker Flying Machine
Lightning Firecracker Flying Machine
Lightning Firecracker Flying Machine Witch
Lightning Firecracker Flying Machine Mega Knight
Lightning
Lightning
Lightning Firecracker Flying Machine Mega Knight
Lightning Firecracker Valkyrie Flying Machine Witch Mega Knight
Lightning Giant Skeleton Mega Knight
Lightning
Lightning
Lightning Flying Machine
Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Flying Machine Witch Lightning
Lightning Flying Machine Witch Mega Knight
Lightning Firecracker
Lightning Firecracker Flying Machine Witch
Lightning Firecracker Flying Machine Witch
Lightning
Lightning Mega Knight
Lightning Firecracker
Giant Skeleton Mega Knight
Firecracker Lightning
Lightning Flying Machine Witch
Lightning Firecracker Flying Machine Witch
Lightning Firecracker Valkyrie Flying Machine Mega Knight
Firecracker Flying Machine Lightning
Lightning Giant Skeleton
Firecracker Flying Machine Mega Knight
Firecracker Flying Machine Witch Giant Skeleton Lightning
Firecracker Flying Machine Witch Lightning
Lightning Firecracker Flying Machine Witch Giant Skeleton Mega Knight
Lightning Firecracker Mega Knight
Lightning

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