My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Balloon Bandit Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Bandit Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit Ram Rider
Giant Snowball
Witch Balloon Lumberjack Ram Rider
Zap
Firecracker Witch Balloon Bandit Ram Rider
Barbarian Barrel
Firecracker Valkyrie Witch Bandit Lumberjack
The Log
Firecracker Witch Bandit Lumberjack Ram Rider
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Witch Balloon Bandit Lumberjack Ram Rider
Fireball
Firecracker Witch Balloon Bandit Lumberjack Ram Rider
Poison
Firecracker Witch Balloon
Lightning
Valkyrie Witch Balloon Bandit Lumberjack Ram Rider
Rocket
Valkyrie Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Valkyrie Lumberjack Witch Balloon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Valkyrie Lumberjack

Attack Synergies 3 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Balloon Bandit Lumberjack Ram Rider Mega Knight
Valkyrie
Balloon Lumberjack Firecracker Witch Bandit Ram Rider
Witch
Valkyrie Bandit Lumberjack Ram Rider Mega Knight
Balloon
Valkyrie Lumberjack Firecracker Bandit Mega Knight
Bandit
Firecracker Valkyrie Witch Balloon Lumberjack Ram Rider Mega Knight
Lumberjack
Valkyrie Balloon Firecracker Witch Bandit Ram Rider Mega Knight
Ram Rider
Firecracker Valkyrie Witch Bandit Lumberjack Mega Knight
Mega Knight
Firecracker Witch Balloon Bandit Lumberjack Ram Rider

Defense Synergies 1 13

Firecracker
Valkyrie Bandit Lumberjack Mega Knight
Valkyrie
Firecracker Witch Bandit Lumberjack
Witch
Valkyrie Bandit Lumberjack Mega Knight
Balloon
Bandit
Firecracker Valkyrie Witch Lumberjack Ram Rider Mega Knight
Lumberjack
Firecracker Valkyrie Witch Bandit Ram Rider
Ram Rider
Bandit Lumberjack
Mega Knight
Firecracker Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Ram Rider
Lumberjack Firecracker Valkyrie Witch Bandit Ram Rider Mega Knight
Witch Lumberjack Ram Rider Mega Knight Valkyrie Bandit
Witch Lumberjack Firecracker Valkyrie Bandit Ram Rider Mega Knight
Firecracker Valkyrie Lumberjack Mega Knight
Firecracker Valkyrie Bandit Lumberjack Mega Knight
Ram Rider Firecracker Witch
Valkyrie Bandit Ram Rider Mega Knight
Witch Lumberjack
Firecracker Valkyrie Bandit Lumberjack Mega Knight
Valkyrie Witch Firecracker Bandit Lumberjack Ram Rider Mega Knight
Firecracker Witch Ram Rider
Lumberjack Mega Knight Valkyrie Witch Bandit Ram Rider
Valkyrie Mega Knight Firecracker Witch Lumberjack
Bandit Lumberjack Ram Rider Mega Knight
Bandit Lumberjack Ram Rider Mega Knight
Mega Knight Firecracker Valkyrie Witch Lumberjack
Mega Knight Firecracker Valkyrie Witch Bandit Lumberjack Ram Rider
Valkyrie Witch Firecracker Bandit Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Valkyrie Mega Knight Firecracker Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Witch Bandit
Bandit Firecracker Valkyrie Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Valkyrie Witch Ram Rider
Valkyrie Lumberjack Mega Knight Bandit Ram Rider
Valkyrie Witch Bandit Lumberjack Ram Rider Mega Knight
Firecracker Witch Ram Rider
Valkyrie Witch Bandit Lumberjack Ram Rider
Mega Knight Valkyrie Lumberjack
Mega Knight Firecracker Valkyrie Witch Bandit
Witch
Mega Knight Valkyrie Witch Lumberjack
Mega Knight Valkyrie
Mega Knight Valkyrie Witch Bandit Lumberjack Ram Rider
Firecracker Valkyrie Witch Mega Knight
Witch Firecracker Valkyrie Lumberjack
Valkyrie Mega Knight Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Bandit
Firecracker Bandit Ram Rider
Bandit
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Witch Ram Rider
Firecracker Witch
Firecracker Ram Rider
Firecracker Bandit Ram Rider
Lumberjack
Firecracker Valkyrie Bandit Ram Rider
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Witch Bandit
Firecracker Bandit Mega Knight
Firecracker Bandit Mega Knight
Firecracker Valkyrie Witch Mega Knight
Mega Knight
Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Witch Bandit Ram Rider
Witch Bandit Ram Rider Mega Knight
Firecracker Bandit
Firecracker Witch
Firecracker Witch
Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
Witch Bandit
Firecracker Witch Ram Rider
Firecracker Valkyrie Lumberjack Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Bandit Mega Knight

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