My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Flying Machine Royal Hogs Skeleton Army Witch
Zap
Flying Machine Inferno Tower Royal Hogs Skeleton Army Witch
Barbarian Barrel
Valkyrie Inferno Tower Royal Hogs Skeleton Army Witch
The Log
Royal Hogs Skeleton Army Witch
Earthquake
Inferno Tower Royal Hogs Skeleton Army Witch
Arrows
Flying Machine Royal Hogs Skeleton Army Witch
Royal Delivery
Valkyrie Flying Machine Royal Hogs Skeleton Army Witch
Fireball
Flying Machine Inferno Tower Royal Hogs Skeleton Army Witch
Poison
Flying Machine Inferno Tower Royal Hogs Skeleton Army Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Valkyrie Flying Machine Golden Knight Inferno Tower Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Skeleton Army Valkyrie Flying Machine

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Flying Machine Royal Hogs Witch
Flying Machine
Valkyrie Royal Hogs Mirror Golden Knight
Inferno Tower
Royal Hogs
Valkyrie Flying Machine
Mirror
Flying Machine Skeleton Army
Skeleton Army
Mirror
Witch
Valkyrie
Golden Knight
Flying Machine

Defense Synergies 2 9

Valkyrie
Flying Machine Inferno Tower Mirror Witch
Flying Machine
Valkyrie Inferno Tower Mirror Skeleton Army Golden Knight
Inferno Tower
Skeleton Army Valkyrie Flying Machine Mirror
Royal Hogs
Mirror
Skeleton Army Valkyrie Flying Machine Inferno Tower
Skeleton Army
Inferno Tower Mirror Flying Machine
Witch
Valkyrie
Golden Knight
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Inferno Tower Golden Knight
Inferno Tower Skeleton Army Valkyrie Flying Machine Witch
Inferno Tower Skeleton Army Witch Valkyrie
Inferno Tower Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army
Skeleton Army Valkyrie Flying Machine
Inferno Tower Flying Machine Witch
Valkyrie Flying Machine Inferno Tower Golden Knight
Inferno Tower Witch Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Witch Flying Machine
Inferno Tower Flying Machine Witch
Inferno Tower Skeleton Army Valkyrie Flying Machine Witch
Valkyrie Skeleton Army Witch Golden Knight
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Valkyrie Inferno Tower Skeleton Army Witch
Valkyrie Flying Machine Skeleton Army Witch Golden Knight
Valkyrie Witch Flying Machine
Inferno Tower
Valkyrie Skeleton Army Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Witch
Valkyrie Flying Machine
Skeleton Army Valkyrie Inferno Tower Witch Golden Knight
Valkyrie Skeleton Army Inferno Tower
Inferno Tower Valkyrie Skeleton Army Witch
Flying Machine Witch
Skeleton Army Valkyrie Flying Machine Inferno Tower Witch
Inferno Tower Valkyrie Skeleton Army
Valkyrie Flying Machine Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Valkyrie Flying Machine Inferno Tower Witch Golden Knight
Skeleton Army Valkyrie
Skeleton Army Valkyrie Inferno Tower Witch Golden Knight
Valkyrie Flying Machine Skeleton Army Witch
Inferno Tower Skeleton Army Witch Valkyrie Flying Machine Golden Knight
Valkyrie Flying Machine Inferno Tower Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Golden Knight
Flying Machine Golden Knight
Flying Machine
Valkyrie Flying Machine
Valkyrie
Flying Machine Witch
Flying Machine Witch
Flying Machine
Flying Machine Golden Knight
Valkyrie Flying Machine Golden Knight
Flying Machine
Flying Machine Golden Knight
Flying Machine
Flying Machine
Flying Machine Witch Golden Knight
Flying Machine
Flying Machine
Valkyrie Flying Machine Witch Golden Knight
Flying Machine
Valkyrie Witch
Witch
Flying Machine Witch Golden Knight
Flying Machine Witch Golden Knight
Golden Knight
Flying Machine Witch
Flying Machine Witch
Flying Machine Skeleton Army Witch
Flying Machine Witch
Valkyrie Flying Machine
Flying Machine
Flying Machine
Flying Machine Witch Golden Knight
Flying Machine Witch
Flying Machine Witch Golden Knight

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