My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Baby Dragon Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Bandit Night Witch
Giant Snowball
Guards Baby Dragon Night Witch
Zap
Guards Bandit Night Witch
Barbarian Barrel
Valkyrie Guards Bandit Night Witch
The Log
Guards Bandit
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Valkyrie Guards Baby Dragon Bandit Night Witch
Fireball
Baby Dragon Bandit Night Witch
Poison
Guards Night Witch
Lightning
Valkyrie Baby Dragon Bandit Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Guards Baby Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Guards Bandit Valkyrie Baby Dragon Night Witch Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Guards Bandit Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Giant
Valkyrie
Giant Baby Dragon Bandit
Giant
Earthquake Night Witch Valkyrie Rocket Guards Baby Dragon Bandit
Rocket
Giant
Guards
Giant Bandit
Baby Dragon
Valkyrie Giant Bandit
Bandit
Valkyrie Giant Guards Baby Dragon
Night Witch
Giant

Defense Synergies 0 5

Earthquake
Valkyrie
Baby Dragon Bandit Night Witch
Giant
Rocket
Guards
Baby Dragon
Baby Dragon
Valkyrie Guards Bandit
Bandit
Valkyrie Baby Dragon
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Valkyrie Baby Dragon
Valkyrie Bandit Night Witch
Rocket Valkyrie Bandit Night Witch
Night Witch Valkyrie Guards Bandit
Earthquake Valkyrie Rocket
Earthquake Valkyrie Guards Baby Dragon Bandit Night Witch
Rocket Baby Dragon Night Witch
Earthquake Rocket Valkyrie Baby Dragon Bandit
Night Witch
Guards Valkyrie Bandit Night Witch
Valkyrie Guards Earthquake Baby Dragon Bandit Night Witch
Baby Dragon Night Witch
Night Witch Earthquake Valkyrie Rocket Guards Bandit
Valkyrie Rocket Earthquake Guards Baby Dragon Night Witch
Bandit
Rocket Bandit
Valkyrie Night Witch
Valkyrie Guards Baby Dragon Bandit Night Witch
Earthquake Valkyrie Baby Dragon Guards Bandit
Valkyrie Earthquake Guards Baby Dragon Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Bandit
Bandit Valkyrie Rocket Baby Dragon
Guards Bandit Valkyrie Rocket
Valkyrie Rocket Guards Bandit Night Witch
Valkyrie Guards Bandit Night Witch
Rocket Baby Dragon
Rocket Guards Valkyrie Bandit Night Witch
Valkyrie
Rocket Valkyrie Baby Dragon Bandit
Guards
Valkyrie Guards
Rocket Valkyrie Guards
Rocket Valkyrie Guards Bandit Night Witch
Valkyrie Baby Dragon
Guards Valkyrie Rocket Baby Dragon Night Witch
Valkyrie Earthquake Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Rocket Guards Baby Dragon Bandit
Baby Dragon Bandit
Earthquake Rocket Baby Dragon Bandit
Earthquake Valkyrie Rocket Guards
Rocket Earthquake Valkyrie Baby Dragon
Rocket Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Bandit
Rocket Guards Night Witch
Rocket Earthquake Valkyrie Bandit
Rocket Baby Dragon
Earthquake Rocket Baby Dragon Bandit
Earthquake Rocket Baby Dragon Bandit
Earthquake Baby Dragon
Earthquake Rocket Baby Dragon Bandit
Earthquake Rocket Baby Dragon Bandit
Earthquake Rocket
Rocket Night Witch
Rocket Earthquake Baby Dragon Bandit
Rocket Earthquake Valkyrie Baby Dragon
Rocket Earthquake Baby Dragon Night Witch
Rocket
Rocket
Earthquake Rocket Baby Dragon
Earthquake Valkyrie Baby Dragon
Earthquake Baby Dragon Bandit
Baby Dragon Bandit
Rocket Baby Dragon Bandit
Baby Dragon Night Witch
Rocket Guards
Night Witch
Earthquake Rocket Bandit Night Witch
Rocket
Rocket Earthquake
Earthquake Rocket Guards Bandit Night Witch
Rocket Baby Dragon
Valkyrie Rocket Baby Dragon
Earthquake Baby Dragon
Rocket
Rocket Guards Baby Dragon
Rocket
Rocket Baby Dragon Bandit

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