My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Goblin Hut Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Furnace Goblin Hut Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Ram Rider
Giant Snowball
Furnace Goblin Hut Skeleton Army Miner Ram Rider
Zap
Firecracker Furnace Goblin Hut Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Valkyrie Furnace Goblin Hut Wizard Skeleton Army
The Log
Firecracker Furnace Goblin Hut Skeleton Army Ram Rider
Earthquake
Firecracker Furnace Goblin Hut Skeleton Army
Arrows
Firecracker Furnace Goblin Hut Skeleton Army
Royal Delivery
Firecracker Valkyrie Goblin Hut Wizard Skeleton Army Miner Ram Rider
Fireball
Firecracker Furnace Goblin Hut Wizard Skeleton Army Ram Rider
Poison
Firecracker Furnace Goblin Hut Wizard Skeleton Army
Lightning
Valkyrie Furnace Goblin Hut Wizard Ram Rider
Rocket
Valkyrie Furnace Goblin Hut Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Miner Valkyrie Furnace Goblin Hut Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Miner Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Valkyrie Goblin Hut Ram Rider
Valkyrie
Firecracker Furnace Goblin Hut Wizard Ram Rider
Furnace
Miner Valkyrie Goblin Hut Ram Rider
Goblin Hut
Firecracker Valkyrie Furnace Miner Ram Rider
Wizard
Valkyrie Miner Ram Rider
Skeleton Army
Miner
Firecracker Furnace Goblin Hut Wizard
Ram Rider
Firecracker Valkyrie Furnace Goblin Hut Wizard

Defense Synergies 1 10

Firecracker
Valkyrie Goblin Hut Skeleton Army
Valkyrie
Firecracker Furnace Goblin Hut Wizard
Furnace
Valkyrie Goblin Hut Skeleton Army
Goblin Hut
Firecracker Valkyrie Furnace Wizard Skeleton Army
Wizard
Valkyrie Goblin Hut Skeleton Army
Skeleton Army
Firecracker Furnace Goblin Hut Wizard
Miner
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Goblin Hut Wizard Ram Rider
Skeleton Army Firecracker Valkyrie Furnace Goblin Hut Ram Rider
Furnace Goblin Hut Skeleton Army Ram Rider Valkyrie
Goblin Hut Skeleton Army Firecracker Valkyrie Furnace Ram Rider
Firecracker Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie Furnace
Furnace Ram Rider Firecracker Goblin Hut Wizard
Valkyrie Ram Rider
Furnace Goblin Hut Skeleton Army
Skeleton Army Firecracker Valkyrie Miner
Valkyrie Skeleton Army Firecracker Furnace Goblin Hut Wizard Ram Rider
Firecracker Furnace Goblin Hut Wizard Ram Rider
Furnace Goblin Hut Skeleton Army Valkyrie Wizard Ram Rider
Valkyrie Wizard Skeleton Army Firecracker Furnace Goblin Hut
Skeleton Army Furnace Goblin Hut Ram Rider
Skeleton Army Furnace Goblin Hut Ram Rider
Wizard Firecracker Valkyrie Furnace Goblin Hut Skeleton Army
Firecracker Valkyrie Furnace Goblin Hut Wizard Skeleton Army Ram Rider
Valkyrie Furnace Wizard Firecracker Goblin Hut Ram Rider
Goblin Hut Ram Rider
Valkyrie Wizard Skeleton Army Firecracker Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Furnace Goblin Hut
Firecracker Valkyrie Wizard Miner
Skeleton Army Valkyrie Furnace Goblin Hut Ram Rider
Valkyrie Skeleton Army Ram Rider
Valkyrie Goblin Hut Skeleton Army Ram Rider
Firecracker Furnace Wizard Goblin Hut Ram Rider
Skeleton Army Valkyrie Furnace Goblin Hut Ram Rider
Valkyrie Skeleton Army
Firecracker Valkyrie Goblin Hut Skeleton Army
Goblin Hut Skeleton Army
Valkyrie Goblin Hut
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Ram Rider
Wizard Firecracker Valkyrie Furnace Skeleton Army
Goblin Hut Skeleton Army Firecracker Valkyrie Furnace
Valkyrie Firecracker Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Miner Ram Rider
Goblin Hut Miner
Firecracker Valkyrie
Wizard Firecracker Valkyrie Furnace
Firecracker Wizard Furnace Ram Rider
Firecracker Furnace Wizard
Firecracker Wizard Ram Rider
Miner Firecracker Wizard Ram Rider
Firecracker Miner Valkyrie Wizard Ram Rider
Firecracker Wizard
Firecracker Goblin Hut Miner
Firecracker
Firecracker Furnace Goblin Hut
Firecracker Furnace Goblin Hut Wizard
Firecracker Furnace Goblin Hut Wizard
Firecracker Wizard
Firecracker Valkyrie Wizard Miner
Wizard
Firecracker Valkyrie Furnace Wizard
Firecracker Miner Wizard Ram Rider
Wizard Miner Ram Rider
Miner Firecracker
Firecracker Furnace Wizard
Firecracker Goblin Hut Wizard
Wizard Miner
Firecracker
Firecracker Wizard
Goblin Hut Skeleton Army
Firecracker Wizard Ram Rider
Miner Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Miner

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