My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Cannon Furnace
Zap
Archers Cannon Mortar Furnace
Barbarian Barrel
Archers Cannon Mortar Valkyrie Furnace
The Log
Archers Cannon Furnace
Earthquake
Archers Cannon Mortar Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Valkyrie
Fireball
Archers Cannon Mortar Furnace
Poison
Archers Cannon Mortar Furnace
Lightning
Cannon Mortar Valkyrie Furnace
Rocket
Mortar Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Valkyrie Furnace Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Cannon Mortar Fireball Valkyrie Furnace Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Cannon Mortar

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mortar
Arrows
Fireball Archers Mortar
Cannon
Mortar
Archers Arrows Fireball Rocket
Fireball
Arrows Mortar
Valkyrie
Archers Furnace
Furnace
Valkyrie
Rocket
Mortar

Defense Synergies 1 15

Archers
Valkyrie Cannon Mortar Furnace
Arrows
Cannon Mortar Fireball Valkyrie Furnace
Cannon
Archers Arrows Fireball Valkyrie Rocket
Mortar
Archers Arrows Fireball Valkyrie
Fireball
Arrows Cannon Mortar Valkyrie
Valkyrie
Archers Arrows Cannon Mortar Fireball Furnace
Furnace
Archers Arrows Valkyrie
Rocket
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Mortar Fireball Valkyrie
Cannon Mortar Valkyrie Furnace
Cannon Mortar Furnace Rocket Archers Valkyrie
Cannon Mortar Valkyrie Furnace
Arrows Fireball Valkyrie Rocket
Arrows Fireball Archers Cannon Valkyrie Furnace
Furnace Rocket Archers Arrows Cannon Mortar Fireball
Rocket Arrows Cannon Fireball Valkyrie
Cannon Mortar Furnace
Archers Cannon Valkyrie
Archers Valkyrie Arrows Cannon Fireball Furnace
Arrows Archers Fireball Furnace
Cannon Mortar Furnace Fireball Valkyrie Rocket
Fireball Valkyrie Rocket Arrows Cannon Mortar Furnace
Cannon Mortar Furnace
Rocket Cannon Mortar Fireball Furnace
Arrows Cannon Mortar Fireball Valkyrie Furnace
Arrows Cannon Mortar Fireball Archers Valkyrie Furnace
Arrows Mortar Valkyrie Furnace Archers Cannon Fireball
Cannon Mortar
Valkyrie Archers Arrows Cannon Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Furnace
Fireball Archers Arrows Mortar Valkyrie Rocket
Valkyrie Furnace Rocket
Valkyrie Rocket Fireball
Cannon Valkyrie
Arrows Fireball Furnace Rocket Archers
Rocket Archers Fireball Valkyrie Furnace
Valkyrie
Rocket Mortar Fireball Valkyrie
Cannon
Valkyrie
Rocket Arrows Fireball Valkyrie
Rocket Cannon Fireball Valkyrie
Archers Cannon Fireball Valkyrie Furnace
Archers Mortar Fireball Valkyrie Furnace Rocket
Arrows Valkyrie Archers Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Valkyrie Rocket
Arrows Mortar Fireball
Rocket Arrows Fireball
Arrows Fireball Valkyrie Rocket
Fireball Rocket Arrows Mortar Valkyrie Furnace
Arrows Fireball Furnace Rocket
Archers Arrows Mortar Furnace
Arrows Fireball
Arrows Fireball Mortar
Rocket Fireball
Rocket Arrows Mortar Fireball Valkyrie
Fireball Archers Arrows Rocket
Rocket Mortar Fireball
Arrows Mortar Fireball Rocket
Arrows Mortar Fireball Furnace
Rocket Arrows Mortar Fireball Furnace
Arrows Mortar Fireball Furnace Rocket
Arrows Mortar Fireball Rocket
Rocket
Rocket Archers Arrows Mortar Fireball
Rocket Arrows Mortar Fireball Valkyrie
Rocket Fireball
Rocket Arrows Fireball
Rocket
Rocket Arrows Mortar Fireball
Arrows Mortar Fireball Valkyrie Furnace
Arrows Mortar Fireball
Fireball Arrows Mortar
Fireball Rocket Arrows Mortar
Archers Arrows Fireball Furnace
Rocket Fireball
Fireball
Arrows Mortar Fireball Rocket
Rocket Arrows Fireball
Rocket Arrows Fireball
Archers Fireball Rocket
Fireball Rocket Archers Arrows
Arrows Fireball
Fireball Valkyrie Rocket
Arrows Mortar Fireball
Rocket Arrows Fireball
Fireball Rocket
Fireball Rocket
Mortar Fireball Rocket

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