My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Wizard Bowler Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Flying Machine Skeleton Army Inferno Dragon
Zap
Flying Machine Skeleton Army Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Valkyrie Flying Machine Battle Healer Wizard Skeleton Army Bowler Inferno Dragon
Fireball
Flying Machine Battle Healer Wizard Skeleton Army Bowler Inferno Dragon
Poison
Flying Machine Battle Healer Wizard Skeleton Army
Lightning
Valkyrie Battle Healer Wizard Bowler Inferno Dragon
Rocket
Valkyrie Battle Healer Wizard Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Bowler Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Skeleton Army Bowler Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Flying Machine Battle Healer Inferno Dragon Wizard Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Valkyrie Flying Machine Battle Healer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Flying Machine Battle Healer Wizard
Flying Machine
Valkyrie Battle Healer Bowler
Battle Healer
Inferno Dragon Valkyrie Flying Machine Bowler
Wizard
Valkyrie
Skeleton Army
Bowler
Flying Machine Battle Healer
Electro Giant
Inferno Dragon
Inferno Dragon
Battle Healer Electro Giant

Defense Synergies 1 11

Valkyrie
Flying Machine Battle Healer Wizard Bowler
Flying Machine
Valkyrie Battle Healer Skeleton Army Bowler
Battle Healer
Inferno Dragon Valkyrie Flying Machine Bowler
Wizard
Valkyrie Skeleton Army
Skeleton Army
Flying Machine Wizard Inferno Dragon
Bowler
Valkyrie Flying Machine Battle Healer
Electro Giant
Inferno Dragon
Inferno Dragon
Battle Healer Skeleton Army Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Flying Machine Wizard
Skeleton Army Inferno Dragon Valkyrie Flying Machine Battle Healer
Skeleton Army Bowler Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Valkyrie Bowler
Valkyrie Battle Healer Skeleton Army Bowler
Skeleton Army Bowler Valkyrie Flying Machine
Inferno Dragon Flying Machine Wizard
Bowler Valkyrie Flying Machine Battle Healer Electro Giant
Inferno Dragon Skeleton Army
Skeleton Army Valkyrie Battle Healer Bowler
Valkyrie Skeleton Army Flying Machine Wizard Bowler Electro Giant
Inferno Dragon Flying Machine Wizard
Skeleton Army Bowler Valkyrie Flying Machine Battle Healer Wizard
Valkyrie Wizard Skeleton Army Bowler
Skeleton Army Inferno Dragon
Skeleton Army Bowler Electro Giant Inferno Dragon
Wizard Valkyrie Skeleton Army Bowler
Valkyrie Flying Machine Battle Healer Wizard Skeleton Army Bowler
Valkyrie Wizard Flying Machine Battle Healer Bowler Inferno Dragon
Inferno Dragon
Valkyrie Wizard Skeleton Army Bowler Flying Machine Battle Healer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Battle Healer Bowler Electro Giant
Valkyrie Flying Machine Battle Healer Wizard Bowler Inferno Dragon
Skeleton Army Valkyrie Battle Healer Bowler
Valkyrie Skeleton Army Bowler Battle Healer
Valkyrie Battle Healer Skeleton Army Bowler Inferno Dragon
Wizard Electro Giant Flying Machine
Skeleton Army Valkyrie Flying Machine Battle Healer Bowler
Valkyrie Battle Healer Skeleton Army Inferno Dragon
Valkyrie Flying Machine Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Flying Machine Bowler
Skeleton Army Valkyrie Bowler Electro Giant
Skeleton Army Bowler Valkyrie Wizard
Wizard Valkyrie Flying Machine Skeleton Army Bowler Electro Giant
Skeleton Army Electro Giant Valkyrie Flying Machine Battle Healer Bowler Inferno Dragon
Valkyrie Bowler Flying Machine Battle Healer Wizard Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine
Flying Machine Bowler
Flying Machine
Valkyrie Flying Machine
Wizard Valkyrie Bowler
Wizard Electro Giant Flying Machine
Flying Machine Wizard Bowler
Flying Machine Wizard Bowler
Flying Machine Wizard
Bowler
Valkyrie Flying Machine Wizard Bowler
Flying Machine Wizard
Flying Machine Bowler
Flying Machine
Flying Machine
Flying Machine Wizard Bowler
Flying Machine Wizard Bowler
Flying Machine Wizard Bowler
Valkyrie Flying Machine Wizard Bowler Electro Giant
Bowler
Wizard
Bowler
Flying Machine
Electro Giant Valkyrie Wizard Bowler
Inferno Dragon
Flying Machine Wizard Bowler
Flying Machine Wizard Bowler
Flying Machine Wizard Electro Giant
Flying Machine Wizard Electro Giant
Bowler
Wizard
Wizard Bowler
Flying Machine Skeleton Army
Flying Machine Wizard
Valkyrie Flying Machine Wizard Bowler
Flying Machine Wizard Bowler
Electro Giant
Flying Machine
Electro Giant Flying Machine Bowler
Flying Machine
Flying Machine Bowler Electro Giant

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