My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Witch Balloon
Zap
Firecracker Witch Balloon
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Witch
The Log
Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Valkyrie Witch Balloon P.E.K.K.A
Fireball
Firecracker Elixir Golem Witch Balloon
Poison
Firecracker Elixir Golem Witch Balloon
Lightning
Valkyrie Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Fireball Valkyrie Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Elixir Golem Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Balloon P.E.K.K.A
Elixir Golem
Firecracker Fireball Witch Balloon The Log
Fireball
Elixir Golem The Log
Valkyrie
Balloon Firecracker Witch P.E.K.K.A
Witch
Elixir Golem Valkyrie P.E.K.K.A
Balloon
Valkyrie Firecracker Elixir Golem The Log
P.E.K.K.A
Firecracker Valkyrie Witch The Log
The Log
Elixir Golem Fireball Balloon P.E.K.K.A

Defense Synergies 4 6

Firecracker
Valkyrie The Log P.E.K.K.A
Elixir Golem
Fireball
The Log Valkyrie
Valkyrie
Firecracker Fireball Witch P.E.K.K.A The Log
Witch
Valkyrie The Log
Balloon
P.E.K.K.A
The Log Firecracker Valkyrie
The Log
Firecracker Fireball P.E.K.K.A Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie The Log
P.E.K.K.A Firecracker Valkyrie Witch The Log
Witch P.E.K.K.A Valkyrie
Witch P.E.K.K.A Firecracker Valkyrie
Firecracker Fireball Valkyrie P.E.K.K.A The Log
Fireball The Log Firecracker Valkyrie
Firecracker Fireball Witch
Fireball Valkyrie P.E.K.K.A The Log
Witch P.E.K.K.A
Firecracker Valkyrie
Valkyrie Witch Firecracker Fireball The Log
Firecracker Fireball Witch
P.E.K.K.A Fireball Valkyrie Witch The Log
Fireball Valkyrie Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A
Fireball P.E.K.K.A The Log
Firecracker Fireball Valkyrie Witch P.E.K.K.A
Fireball Valkyrie Firecracker Witch The Log
Valkyrie Witch The Log Firecracker Fireball
P.E.K.K.A
Valkyrie Firecracker Fireball Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch P.E.K.K.A
Fireball Firecracker Valkyrie The Log
P.E.K.K.A Valkyrie Witch The Log
Valkyrie P.E.K.K.A Fireball The Log
P.E.K.K.A Valkyrie Witch
Firecracker Fireball Witch
P.E.K.K.A Fireball Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Fireball Valkyrie Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Fireball Valkyrie The Log
P.E.K.K.A Fireball Valkyrie Witch
Firecracker Fireball Valkyrie Witch
Witch Firecracker Fireball Valkyrie P.E.K.K.A The Log
Valkyrie Firecracker Fireball Witch P.E.K.K.A The Log
Fireball
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball Firecracker Valkyrie The Log
Firecracker Fireball Witch
Firecracker Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball Valkyrie The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Valkyrie Witch
Witch
Firecracker Fireball The Log Witch
Fireball Witch The Log
Fireball Firecracker The Log
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Fireball The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Fireball Witch
Fireball Firecracker Witch
The Log Fireball
Fireball Firecracker Valkyrie
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch The Log
P.E.K.K.A
Fireball Firecracker

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