My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bowler Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton Ram Rider
Giant Snowball
Skeleton Army Clone Ram Rider
Zap
Skeleton Army Clone Ram Rider
Barbarian Barrel
Valkyrie Skeleton Army Clone Giant Skeleton
The Log
Skeleton Army Clone Giant Skeleton Ram Rider
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Valkyrie Skeleton Army Clone Bowler Giant Skeleton Ram Rider
Fireball
Skeleton Army Clone Bowler Ram Rider
Poison
Skeleton Army Clone
Lightning
Valkyrie Bowler Ram Rider
Rocket
Valkyrie Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone Bowler Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Clone Fireball Valkyrie Bowler Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Skeleton Army Clone Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Ram Rider
Valkyrie
Giant Skeleton Ram Rider
Mirror
Fireball Skeleton Army Giant Skeleton Ram Rider
Skeleton Army
Clone Mirror
Clone
Skeleton Army Giant Skeleton Bowler
Bowler
Clone Ram Rider
Giant Skeleton
Clone Valkyrie Mirror
Ram Rider
Fireball Valkyrie Mirror Bowler

Defense Synergies 2 6

Fireball
Mirror Valkyrie Ram Rider
Valkyrie
Fireball Mirror Bowler
Mirror
Fireball Skeleton Army Valkyrie Bowler
Skeleton Army
Mirror Giant Skeleton
Clone
Bowler
Valkyrie Mirror
Giant Skeleton
Skeleton Army
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Valkyrie Ram Rider
Skeleton Army Valkyrie Ram Rider
Skeleton Army Bowler Ram Rider Valkyrie Giant Skeleton
Skeleton Army Valkyrie Bowler Ram Rider
Fireball Valkyrie Skeleton Army Bowler Giant Skeleton
Fireball Skeleton Army Bowler Valkyrie
Ram Rider Fireball
Bowler Fireball Valkyrie Giant Skeleton Ram Rider
Skeleton Army
Skeleton Army Valkyrie Bowler Giant Skeleton
Valkyrie Skeleton Army Fireball Bowler Giant Skeleton Ram Rider
Fireball Ram Rider
Skeleton Army Bowler Fireball Valkyrie Giant Skeleton Ram Rider
Fireball Valkyrie Skeleton Army Bowler
Skeleton Army Ram Rider
Skeleton Army Fireball Bowler Ram Rider
Fireball Valkyrie Skeleton Army Bowler
Fireball Valkyrie Skeleton Army Bowler Ram Rider
Valkyrie Fireball Bowler Giant Skeleton Ram Rider
Ram Rider
Valkyrie Skeleton Army Bowler Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Bowler Giant Skeleton
Fireball Valkyrie Bowler
Skeleton Army Giant Skeleton Valkyrie Bowler Ram Rider
Valkyrie Skeleton Army Bowler Giant Skeleton Fireball Ram Rider
Giant Skeleton Valkyrie Skeleton Army Bowler Ram Rider
Fireball Ram Rider
Skeleton Army Fireball Valkyrie Bowler Giant Skeleton Ram Rider
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Fireball Valkyrie Skeleton Army
Skeleton Army
Valkyrie Bowler Giant Skeleton
Skeleton Army Fireball Valkyrie Bowler Giant Skeleton
Skeleton Army Bowler Giant Skeleton Fireball Valkyrie Ram Rider
Fireball Valkyrie Skeleton Army Bowler
Skeleton Army Fireball Valkyrie Bowler Giant Skeleton
Valkyrie Bowler Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball Bowler Ram Rider
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Bowler
Fireball Ram Rider
Bowler
Fireball Bowler Ram Rider
Fireball Ram Rider
Fireball Bowler
Fireball Valkyrie Bowler Ram Rider
Fireball
Fireball Bowler
Fireball
Fireball
Fireball Bowler
Fireball Bowler
Fireball
Fireball Bowler
Fireball Valkyrie Bowler
Fireball Bowler Giant Skeleton
Fireball
Bowler
Fireball
Fireball Valkyrie Bowler
Fireball Bowler Ram Rider
Fireball Bowler Ram Rider
Fireball
Fireball
Fireball
Fireball Bowler
Fireball
Fireball
Giant Skeleton
Fireball Bowler
Fireball Skeleton Army
Fireball Ram Rider
Fireball
Fireball Valkyrie Bowler
Fireball Bowler
Fireball Giant Skeleton
Fireball Bowler Giant Skeleton
Fireball
Fireball Bowler Giant Skeleton

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