My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Guards
Giant Snowball
Wall Breakers Goblin Barrel Guards Little Prince
Zap
Wall Breakers Goblin Barrel Guards Little Prince
Barbarian Barrel
Valkyrie Wall Breakers Goblin Barrel Guards Little Prince
The Log
Wall Breakers Goblin Barrel Guards Little Prince
Earthquake
Goblin Barrel Guards
Arrows
Wall Breakers Goblin Barrel Guards Little Prince
Royal Delivery
Valkyrie Wall Breakers Goblin Barrel Guards Little Prince
Fireball
Wall Breakers Goblin Barrel Little Prince
Poison
Guards Little Prince
Lightning
Valkyrie Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Goblin Barrel Guards Little Prince Fireball Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Goblin Barrel Guards

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Wall Breakers The Log Mega Knight Little Prince
Valkyrie
Goblin Barrel Wall Breakers Little Prince
Wall Breakers
Fireball Valkyrie The Log Mega Knight
Goblin Barrel
Valkyrie Guards Mega Knight
Guards
Goblin Barrel The Log
The Log
Fireball Wall Breakers Guards Mega Knight Little Prince
Mega Knight
Fireball Wall Breakers Goblin Barrel The Log
Little Prince
Fireball Valkyrie The Log

Defense Synergies 1 8

Fireball
The Log Valkyrie Mega Knight Little Prince
Valkyrie
Fireball The Log Little Prince
Wall Breakers
Goblin Barrel
Guards
The Log
The Log
Fireball Valkyrie Guards Mega Knight Little Prince
Mega Knight
Fireball The Log
Little Prince
Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Valkyrie The Log Mega Knight
Mega Knight Valkyrie
Valkyrie Guards Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Valkyrie Guards Mega Knight
Fireball Little Prince
Fireball Valkyrie The Log Mega Knight
Guards Valkyrie Mega Knight Little Prince
Valkyrie Guards Fireball The Log Mega Knight
Fireball
Mega Knight Fireball Valkyrie Guards The Log
Fireball Valkyrie Mega Knight Guards The Log
Mega Knight
Fireball The Log Mega Knight
Mega Knight Fireball Valkyrie
Fireball Mega Knight Valkyrie Guards The Log Little Prince
Valkyrie The Log Fireball Guards Mega Knight Little Prince
Valkyrie Mega Knight Fireball Guards The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Fireball
Fireball Valkyrie The Log Mega Knight
Guards Mega Knight Valkyrie The Log
Valkyrie Guards Mega Knight Fireball The Log
Valkyrie Guards Mega Knight
Fireball
Guards Fireball Valkyrie
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie The Log
Guards
Mega Knight Valkyrie Guards
Mega Knight Fireball Valkyrie Guards The Log
Mega Knight Fireball Valkyrie Guards
Fireball Valkyrie Mega Knight
Guards Fireball Valkyrie The Log Little Prince
Valkyrie Mega Knight Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie Guards The Log
Fireball Valkyrie The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball Guards
Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Mega Knight
Fireball Valkyrie The Log Mega Knight Little Prince
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Mega Knight Little Prince
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Fireball Little Prince
Fireball Guards
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Guards
Fireball
The Log Fireball
Fireball Valkyrie Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball Guards The Log
Fireball
Fireball The Log Mega Knight Little Prince

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