My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Cannon
Zap
Bomber Cannon
Barbarian Barrel
Bomber Cannon Valkyrie Electro Wizard
The Log
Bomber Cannon
Earthquake
Bomber Cannon
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Electro Wizard
Fireball
Bomber Cannon Electro Wizard
Poison
Bomber Cannon Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Rocket The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber The Log Cannon Valkyrie Electro Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber The Log Cannon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Mega Knight
Cannon
Valkyrie
Bomber Electro Wizard
Rocket
Mirror
Mirror
The Log Rocket
The Log
Mirror Mega Knight
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Bomber The Log Electro Wizard

Defense Synergies 2 17

Bomber
Cannon Valkyrie The Log Electro Wizard
Cannon
Mirror The Log Bomber Valkyrie Rocket Electro Wizard
Valkyrie
Bomber Cannon Mirror The Log Electro Wizard
Rocket
Cannon The Log
Mirror
Cannon Valkyrie The Log Electro Wizard Mega Knight
The Log
Cannon Bomber Valkyrie Rocket Mirror Electro Wizard Mega Knight
Electro Wizard
Bomber Cannon Valkyrie Mirror The Log Mega Knight
Mega Knight
Mirror The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Cannon Valkyrie The Log Electro Wizard
Bomber Cannon Valkyrie The Log Electro Wizard Mega Knight
Cannon Rocket Mega Knight Bomber Valkyrie Electro Wizard
Cannon Bomber Valkyrie Electro Wizard Mega Knight
Bomber Valkyrie Rocket The Log Mega Knight
The Log Bomber Cannon Valkyrie Electro Wizard Mega Knight
Rocket Electro Wizard Cannon
Rocket Cannon Valkyrie The Log Electro Wizard Mega Knight
Cannon
Bomber Cannon Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Bomber Cannon The Log Mega Knight
Electro Wizard
Cannon Mega Knight Bomber Valkyrie Rocket The Log Electro Wizard
Bomber Valkyrie Rocket Mega Knight Cannon The Log Electro Wizard
Cannon Electro Wizard Mega Knight
Rocket Cannon The Log Electro Wizard Mega Knight
Mega Knight Bomber Cannon Valkyrie Electro Wizard
Cannon Mega Knight Bomber Valkyrie The Log Electro Wizard
Valkyrie The Log Bomber Cannon Electro Wizard Mega Knight
Cannon Electro Wizard
Bomber Valkyrie Mega Knight Cannon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Wizard
Electro Wizard Bomber Valkyrie Rocket The Log Mega Knight
Mega Knight Valkyrie Rocket The Log Electro Wizard
Valkyrie Rocket Mega Knight The Log Electro Wizard
Cannon Valkyrie Mega Knight
Rocket Electro Wizard
Rocket Valkyrie Electro Wizard
Mega Knight Valkyrie
Rocket Electro Wizard Mega Knight Valkyrie The Log
Cannon
Mega Knight Valkyrie
Rocket Mega Knight Valkyrie The Log Electro Wizard
Rocket Mega Knight Cannon Valkyrie
Bomber Cannon Valkyrie Mega Knight
Electro Wizard Bomber Valkyrie Rocket The Log
Valkyrie Mega Knight Bomber Cannon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket The Log
The Log Electro Wizard
Rocket The Log
Valkyrie Rocket The Log
Bomber Rocket Valkyrie The Log Mega Knight
Rocket
Bomber The Log
The Log
The Log
Rocket Electro Wizard
Rocket Valkyrie The Log Electro Wizard
Rocket
Rocket The Log
Rocket
The Log
Rocket Bomber The Log
Rocket The Log Mega Knight
Rocket
Bomber Rocket
Rocket Bomber The Log Electro Wizard Mega Knight
Rocket Bomber Valkyrie The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
The Log Bomber Valkyrie Mega Knight
The Log Electro Wizard
The Log Mega Knight
Rocket The Log
Electro Wizard
Rocket Electro Wizard
Bomber Rocket The Log Mega Knight
Rocket Electro Wizard
Mega Knight
Rocket The Log
Electro Wizard Rocket
Rocket Electro Wizard
The Log
Valkyrie Rocket Electro Wizard Mega Knight
The Log Bomber
Rocket
Mega Knight
Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket The Log Electro Wizard Mega Knight

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