My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Bowler Ice Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Ice Wizard Electro Wizard Magic Archer
The Log
Earthquake
Elixir Collector
Arrows
Royal Delivery
Bowler Ice Wizard Electro Wizard Magic Archer
Fireball
Elixir Collector Bowler Ice Wizard Electro Wizard Magic Archer
Poison
Elixir Collector Ice Wizard Electro Wizard Magic Archer
Lightning
Elixir Collector Bowler Ice Wizard Electro Wizard Magic Archer
Rocket
Elixir Collector Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Bowler The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Electro Wizard Magic Archer Bowler Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Ice Wizard Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Collector
Tornado
Magic Archer Bowler The Log Ice Wizard
Bowler
Tornado Lightning The Log Ice Wizard Electro Wizard Magic Archer
Lightning
Bowler
The Log
Tornado Bowler Magic Archer
Ice Wizard
Tornado Bowler
Electro Wizard
Bowler Magic Archer
Magic Archer
Tornado Bowler The Log Electro Wizard

Defense Synergies 4 9

Elixir Collector
Tornado
Bowler Ice Wizard Magic Archer The Log Electro Wizard
Bowler
Tornado The Log Ice Wizard Electro Wizard
Lightning
The Log
The Log
Bowler Tornado Lightning Ice Wizard Electro Wizard Magic Archer
Ice Wizard
Tornado Bowler The Log
Electro Wizard
Tornado Bowler The Log Magic Archer
Magic Archer
Tornado The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning The Log Electro Wizard Magic Archer
The Log Ice Wizard Electro Wizard
Tornado Bowler Lightning Ice Wizard Electro Wizard
Bowler Ice Wizard Electro Wizard
Lightning Tornado Bowler The Log
Tornado Bowler The Log Ice Wizard Electro Wizard Magic Archer
Tornado Lightning Electro Wizard Ice Wizard Magic Archer
Bowler Lightning The Log Electro Wizard Magic Archer
Tornado Ice Wizard
Tornado Bowler Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Tornado Bowler The Log Magic Archer
Tornado Ice Wizard Electro Wizard Magic Archer
Bowler Lightning The Log Ice Wizard Electro Wizard
Bowler Tornado The Log Electro Wizard Magic Archer
Electro Wizard
Tornado Bowler Lightning The Log Electro Wizard
Tornado Bowler Electro Wizard
Tornado Bowler The Log Ice Wizard Electro Wizard Magic Archer
Tornado The Log Bowler Ice Wizard Electro Wizard Magic Archer
Tornado Electro Wizard
Bowler The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Electro Wizard
Electro Wizard Bowler Lightning The Log Magic Archer
Bowler Lightning The Log Electro Wizard
Bowler Lightning Tornado The Log Electro Wizard
Bowler
Tornado Ice Wizard Electro Wizard Magic Archer
Bowler Lightning Ice Wizard Electro Wizard
Lightning Electro Wizard Tornado The Log Magic Archer
Bowler
Lightning Tornado Bowler The Log Electro Wizard
Bowler Lightning
Bowler Magic Archer
Electro Wizard Tornado Bowler Lightning The Log Magic Archer
Bowler The Log Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer The Log
Tornado Bowler The Log Ice Wizard Electro Wizard Magic Archer
Lightning The Log Magic Archer
Lightning The Log
Bowler The Log Magic Archer
Tornado Ice Wizard Magic Archer
Tornado Bowler The Log Magic Archer
The Log Tornado Bowler Lightning Ice Wizard Magic Archer
The Log Tornado Lightning
Lightning Tornado Bowler Electro Wizard
Lightning Tornado Bowler The Log Electro Wizard Magic Archer
Lightning Tornado Magic Archer
Lightning Bowler The Log Magic Archer
Lightning Magic Archer
Lightning The Log Magic Archer
Lightning Bowler The Log Magic Archer
Lightning Magic Archer Bowler The Log
Lightning Tornado
Lightning
Lightning Bowler The Log Electro Wizard Magic Archer
Lightning Tornado Bowler The Log Magic Archer
Lightning Bowler The Log Magic Archer
Lightning Tornado
Tornado Bowler Lightning The Log
Lightning The Log
Tornado The Log Bowler Ice Wizard Magic Archer
The Log Tornado Bowler Lightning Ice Wizard Electro Wizard Magic Archer
Lightning Tornado Bowler The Log Magic Archer
Lightning Tornado The Log Magic Archer
Lightning Tornado Ice Wizard Electro Wizard Magic Archer
Lightning Electro Wizard
Lightning Bowler
Lightning The Log Magic Archer
Lightning Electro Wizard Magic Archer
Bowler Lightning The Log Magic Archer
Lightning Electro Wizard Magic Archer
Lightning Tornado Ice Wizard Electro Wizard Magic Archer
The Log
Lightning Bowler Electro Wizard Magic Archer
The Log Bowler Lightning Magic Archer
Lightning Tornado
Tornado Bowler Lightning The Log Electro Wizard Magic Archer
Tornado Lightning Electro Wizard Magic Archer
Lightning Tornado Bowler The Log Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: