My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Sparky
Giant Snowball
Skeletons Skeleton Army Baby Dragon
Zap
Skeletons Skeleton Army Sparky
Barbarian Barrel
Skeletons Knight Skeleton Army Sparky
The Log
Skeletons Skeleton Army Sparky
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Knight Skeleton Army Baby Dragon Sparky
Fireball
Skeleton Army Baby Dragon Sparky
Poison
Skeleton Army Sparky
Lightning
Knight Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado Baby Dragon Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Skeleton Army Tornado Baby Dragon Freeze Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Knight Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Tornado Sparky Knight Baby Dragon Freeze
Knight
Baby Dragon Zap Sparky
Skeleton Army
Sparky
Tornado
Zap Baby Dragon Sparky Freeze
Baby Dragon
Knight Tornado Zap Sparky
Freeze
Zap Tornado
Sparky
Zap Tornado Knight Skeleton Army Baby Dragon

Defense Synergies 1 19

Skeletons
Zap Knight Tornado Baby Dragon Sparky
Zap
Skeletons Knight Skeleton Army Tornado Baby Dragon Sparky
Knight
Skeletons Zap Skeleton Army Tornado Baby Dragon Sparky
Skeleton Army
Zap Knight Freeze Sparky
Tornado
Sparky Skeletons Zap Knight Baby Dragon Sparky
Baby Dragon
Skeletons Zap Knight Tornado
Freeze
Skeleton Army Sparky
Sparky
Tornado Skeletons Zap Knight Skeleton Army Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon Sparky
Skeleton Army Sparky Skeletons Zap Knight
Skeleton Army Tornado Sparky Skeletons Knight Freeze
Skeleton Army Sparky Skeletons Knight
Skeleton Army Tornado Sparky
Skeleton Army Tornado Freeze Skeletons Zap Baby Dragon
Tornado Zap Baby Dragon Freeze
Zap Baby Dragon Sparky
Sparky Skeletons Skeleton Army Tornado
Knight Skeleton Army Tornado Skeletons Sparky
Skeleton Army Skeletons Zap Knight Tornado Baby Dragon Freeze
Zap Tornado Baby Dragon
Skeleton Army Sparky Skeletons Zap Knight Freeze
Skeleton Army Sparky Zap Tornado Baby Dragon Freeze
Skeleton Army Sparky Knight
Skeleton Army Tornado Zap Freeze Sparky
Sparky Skeletons Knight Skeleton Army Tornado
Zap Knight Skeleton Army Tornado Baby Dragon
Zap Tornado Baby Dragon Freeze Knight
Sparky Tornado
Skeleton Army Knight Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Skeletons Zap Sparky
Zap Knight Baby Dragon
Skeleton Army Skeletons Zap Knight Sparky
Skeleton Army Zap Knight Tornado Sparky
Skeletons Knight Skeleton Army Sparky
Skeletons Zap Tornado Baby Dragon Freeze
Skeleton Army Sparky Skeletons Knight
Knight Skeleton Army Sparky
Zap Freeze Skeletons Knight Skeleton Army Tornado Baby Dragon Sparky
Skeletons Skeleton Army Sparky
Knight Sparky
Skeleton Army Zap Tornado
Skeleton Army Skeletons Knight Sparky
Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky Skeletons Zap Knight Tornado Baby Dragon Freeze
Zap Baby Dragon Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Freeze Sparky
Zap Tornado Baby Dragon
Baby Dragon Sparky
Knight Freeze Sparky
Zap Baby Dragon Sparky
Zap Tornado Baby Dragon Freeze
Tornado Baby Dragon Sparky
Zap Tornado Baby Dragon Freeze
Zap Tornado
Tornado Sparky
Zap Knight Tornado Sparky
Zap Tornado Baby Dragon
Knight Baby Dragon Sparky
Baby Dragon Freeze
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Baby Dragon Sparky
Tornado Freeze Sparky
Sparky
Zap Baby Dragon Sparky
Zap Tornado Baby Dragon
Baby Dragon Sparky
Tornado
Tornado Sparky
Zap Baby Dragon
Zap Tornado Freeze Baby Dragon Sparky
Zap Tornado Baby Dragon Sparky
Zap Tornado Baby Dragon Sparky
Zap Tornado Baby Dragon Sparky
Zap Tornado Baby Dragon Sparky
Zap Freeze
Sparky
Zap Sparky
Zap Freeze Sparky
Sparky
Sparky
Zap Skeleton Army Freeze
Zap Tornado Baby Dragon
Freeze
Knight Baby Dragon Sparky
Zap Baby Dragon
Zap Tornado Sparky
Sparky
Zap Tornado Baby Dragon Freeze Sparky
Zap Tornado
Zap Tornado Baby Dragon Freeze Sparky

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