My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Royal Ghost Bandit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Princess Lumberjack
Zap
Princess Bandit
Barbarian Barrel
Princess Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack
The Log
Princess Bandit Lumberjack
Earthquake
Arrows
Princess
Royal Delivery
Princess Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack
Fireball
Princess Bandit Electro Wizard Magic Archer Lumberjack
Poison
Princess Electro Wizard Magic Archer
Lightning
Bandit Electro Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Princess Royal Ghost Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Princess Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Tornado Princess Royal Ghost Bandit

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
Magic Archer Princess Mega Knight
Princess
Tornado Royal Ghost Mega Knight
Royal Ghost
Princess Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Bandit
Royal Ghost Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Royal Ghost Bandit Magic Archer Lumberjack Mega Knight
Magic Archer
Tornado Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight
Mega Knight
Tornado Princess Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack

Defense Synergies 1 17

Tornado
Magic Archer Princess Electro Wizard Mega Knight
Princess
Tornado Royal Ghost Bandit Mega Knight
Royal Ghost
Princess Electro Wizard Mega Knight
Bandit
Princess Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Tornado Royal Ghost Bandit Magic Archer Lumberjack Mega Knight
Magic Archer
Tornado Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
Bandit Electro Wizard Magic Archer
Mega Knight
Tornado Princess Royal Ghost Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Lumberjack Bandit Electro Wizard Mega Knight
Tornado Lumberjack Mega Knight Bandit Electro Wizard
Lumberjack Bandit Electro Wizard Mega Knight
Tornado Princess Lumberjack Mega Knight
Tornado Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Tornado Electro Wizard Princess Magic Archer
Bandit Electro Wizard Magic Archer Mega Knight
Tornado Princess Lumberjack
Tornado Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Tornado Princess Royal Ghost Bandit Magic Archer Lumberjack Mega Knight
Tornado Princess Electro Wizard Magic Archer
Lumberjack Mega Knight Bandit Electro Wizard
Mega Knight Tornado Princess Royal Ghost Electro Wizard Magic Archer Lumberjack
Bandit Electro Wizard Lumberjack Mega Knight
Tornado Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight Tornado Electro Wizard Lumberjack
Mega Knight Tornado Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack
Tornado Princess Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Tornado Electro Wizard Lumberjack
Royal Ghost Mega Knight Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Royal Ghost Magic Archer Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight Tornado Bandit Electro Wizard
Bandit Lumberjack Mega Knight
Tornado Princess Electro Wizard Magic Archer
Bandit Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Tornado Bandit Magic Archer
Mega Knight Lumberjack
Mega Knight Tornado Electro Wizard
Mega Knight Bandit Lumberjack
Princess Magic Archer Mega Knight
Electro Wizard Tornado Magic Archer Lumberjack
Mega Knight Princess Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Royal Ghost Bandit
Tornado Princess Royal Ghost Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Magic Archer Mega Knight
Tornado Princess Magic Archer
Tornado Princess Magic Archer
Tornado Princess Magic Archer
Tornado Bandit
Tornado Electro Wizard Lumberjack
Tornado Princess Bandit Electro Wizard Magic Archer
Tornado Princess Magic Archer
Princess Bandit Magic Archer
Princess Bandit Magic Archer
Princess Magic Archer
Princess Bandit Magic Archer
Magic Archer Princess Bandit Mega Knight
Tornado
Princess Bandit Electro Wizard Magic Archer Mega Knight
Tornado Princess Magic Archer Mega Knight
Magic Archer Mega Knight
Tornado Princess
Tornado
Tornado Princess Magic Archer Mega Knight
Tornado Princess Royal Ghost Bandit Electro Wizard Magic Archer
Tornado Princess Bandit Magic Archer Mega Knight
Tornado Bandit Magic Archer
Tornado Princess Electro Wizard Magic Archer
Electro Wizard
Bandit Magic Archer Mega Knight
Princess Electro Wizard Magic Archer
Mega Knight
Princess Magic Archer
Electro Wizard Princess Bandit Magic Archer
Tornado Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer Lumberjack Mega Knight
Princess Magic Archer
Tornado
Mega Knight
Tornado Princess Electro Wizard Magic Archer
Tornado Princess Electro Wizard Magic Archer
Tornado Princess Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight

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