My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Hog Rider Goblin Barrel
Fireball
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Poison
Goblin Gang Inferno Tower
Lightning
Ice Golem Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Goblin Gang Goblin Barrel Tornado Hog Rider Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Goblin Gang Goblin Barrel

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Hog Rider Goblin Barrel
Ice Golem
Goblin Gang Hog Rider Goblin Barrel
Hog Rider
Goblin Gang Ice Golem Lightning The Log Goblin Barrel Tornado
Inferno Tower
Goblin Barrel
Goblin Gang Ice Golem Hog Rider
Tornado
Hog Rider The Log
Lightning
Hog Rider
The Log
Hog Rider Tornado

Defense Synergies 3 7

Goblin Gang
Inferno Tower Ice Golem The Log
Ice Golem
Inferno Tower Goblin Gang Tornado The Log
Hog Rider
Inferno Tower
Goblin Gang Ice Golem The Log Tornado
Goblin Barrel
Tornado
Ice Golem Inferno Tower The Log
Lightning
The Log
The Log
Inferno Tower Goblin Gang Ice Golem Tornado Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem Inferno Tower The Log
Inferno Tower Goblin Gang The Log
Goblin Gang Inferno Tower Tornado Lightning
Inferno Tower Goblin Gang
Lightning Tornado The Log
Goblin Gang Tornado The Log
Inferno Tower Tornado Lightning Goblin Gang
Lightning Ice Golem Inferno Tower The Log
Inferno Tower Goblin Gang Tornado
Goblin Gang Tornado Ice Golem Inferno Tower
Goblin Gang Ice Golem Tornado The Log
Inferno Tower Goblin Gang Tornado
Inferno Tower Goblin Gang Lightning The Log
Goblin Gang Tornado The Log
Inferno Tower Goblin Gang
Inferno Tower Tornado Goblin Gang Lightning The Log
Goblin Gang Inferno Tower Tornado
Goblin Gang Tornado The Log
Tornado The Log Ice Golem
Inferno Tower Tornado
Goblin Gang The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Inferno Tower
Goblin Gang Ice Golem Lightning The Log
Goblin Gang Ice Golem Inferno Tower Lightning The Log
Goblin Gang Lightning Ice Golem Inferno Tower Tornado The Log
Inferno Tower Goblin Gang
Goblin Gang Ice Golem Tornado
Goblin Gang Ice Golem Inferno Tower Lightning
Inferno Tower
Lightning Ice Golem Inferno Tower Tornado The Log
Inferno Tower Goblin Gang
Inferno Tower
Lightning Tornado The Log
Lightning Goblin Gang Ice Golem Inferno Tower
Goblin Gang Inferno Tower Ice Golem Tornado Lightning The Log
Ice Golem Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem The Log
Tornado The Log
Lightning The Log
Lightning Ice Golem The Log
The Log
Ice Golem Tornado
Tornado The Log
The Log Ice Golem Tornado Lightning
The Log Tornado Lightning
Lightning Goblin Gang Tornado
Lightning Tornado The Log
Lightning Tornado
Lightning Ice Golem The Log
Lightning
Lightning Ice Golem The Log
Lightning The Log
Lightning The Log
Lightning Tornado
Lightning
Lightning The Log
Lightning Tornado The Log
Lightning The Log
Lightning Tornado
Tornado Lightning The Log
Lightning The Log
Ice Golem Tornado The Log
The Log Tornado Lightning
Lightning Tornado The Log
Lightning Tornado The Log
Lightning Ice Golem Tornado
Lightning
Lightning
Lightning The Log
Lightning
Lightning The Log
Lightning Goblin Gang
Lightning Tornado
The Log
Lightning Goblin Gang
The Log Ice Golem Lightning
Lightning Tornado
Goblin Gang Tornado Lightning The Log
Tornado Lightning
Lightning Tornado The Log

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