My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Dark Prince Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Dark Prince Giant Skeleton
Giant Snowball
Flying Machine Guards Clone Witch
Zap
Flying Machine Guards Clone Dark Prince Witch
Barbarian Barrel
Wizard Guards Clone Dark Prince Witch Giant Skeleton
The Log
Guards Clone Dark Prince Witch Giant Skeleton
Earthquake
Guards Clone Witch
Arrows
Flying Machine Guards Clone Witch
Royal Delivery
Flying Machine Wizard Guards Clone Dark Prince Witch Giant Skeleton
Fireball
Flying Machine Wizard Clone Witch
Poison
Flying Machine Wizard Guards Clone Witch
Lightning
Wizard Dark Prince Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Tornado Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Clone Tornado Flying Machine Dark Prince Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Clone Tornado Flying Machine

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Clone Dark Prince Giant Skeleton
Wizard
Tornado Dark Prince Giant Skeleton
Guards
Clone
Clone
Giant Skeleton Flying Machine Guards Witch
Tornado
Wizard Dark Prince Witch Giant Skeleton
Dark Prince
Flying Machine Wizard Tornado Witch
Witch
Clone Tornado Dark Prince Giant Skeleton
Giant Skeleton
Clone Flying Machine Wizard Tornado Witch

Defense Synergies 1 13

Flying Machine
Guards Dark Prince Giant Skeleton
Wizard
Tornado Guards Dark Prince Giant Skeleton
Guards
Flying Machine Wizard Witch Giant Skeleton
Clone
Tornado
Wizard Dark Prince Witch Giant Skeleton
Dark Prince
Flying Machine Wizard Tornado Witch
Witch
Guards Tornado Dark Prince Giant Skeleton
Giant Skeleton
Flying Machine Wizard Guards Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard
Flying Machine Dark Prince Witch
Tornado Witch Dark Prince Giant Skeleton
Witch Guards Dark Prince
Tornado Dark Prince Giant Skeleton
Tornado Flying Machine Guards Dark Prince
Tornado Flying Machine Wizard Witch
Flying Machine Giant Skeleton
Witch Tornado
Guards Tornado Dark Prince Giant Skeleton
Guards Witch Flying Machine Wizard Tornado Dark Prince Giant Skeleton
Flying Machine Wizard Tornado Witch
Flying Machine Wizard Guards Dark Prince Witch Giant Skeleton
Wizard Guards Tornado Dark Prince Witch
Tornado
Wizard Tornado Dark Prince Witch
Flying Machine Wizard Guards Tornado Dark Prince Witch
Wizard Tornado Witch Flying Machine Guards Dark Prince Giant Skeleton
Tornado
Wizard Dark Prince Flying Machine Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Witch Giant Skeleton
Flying Machine Wizard
Guards Giant Skeleton Dark Prince Witch
Guards Dark Prince Giant Skeleton Tornado
Giant Skeleton Guards Dark Prince Witch
Wizard Flying Machine Tornado Witch
Guards Dark Prince Flying Machine Witch Giant Skeleton
Giant Skeleton Dark Prince
Giant Skeleton Flying Machine Tornado Dark Prince Witch
Witch Guards
Flying Machine Guards Dark Prince Witch Giant Skeleton
Guards Tornado Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Wizard Guards Witch
Wizard Flying Machine Witch
Guards Witch Flying Machine Tornado Dark Prince Giant Skeleton
Flying Machine Wizard Dark Prince Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards Giant Skeleton
Flying Machine Tornado
Flying Machine Giant Skeleton
Flying Machine Guards Dark Prince Giant Skeleton
Wizard Dark Prince
Wizard Flying Machine Tornado Witch
Flying Machine Wizard Tornado Witch
Flying Machine Wizard Tornado
Flying Machine Wizard Tornado
Guards Tornado
Flying Machine Wizard Tornado Dark Prince
Flying Machine Wizard Tornado
Flying Machine
Flying Machine
Flying Machine
Flying Machine Wizard Witch
Flying Machine Wizard
Tornado
Flying Machine Wizard Dark Prince
Flying Machine Wizard Tornado Witch
Giant Skeleton
Wizard Tornado
Tornado
Flying Machine
Tornado Wizard Dark Prince Witch
Witch
Flying Machine Wizard Tornado Witch
Flying Machine Wizard Tornado Witch
Tornado
Flying Machine Wizard Tornado Witch
Flying Machine Wizard Guards Witch
Wizard
Giant Skeleton
Wizard
Flying Machine Guards Dark Prince Witch
Flying Machine Wizard Tornado Witch
Flying Machine Wizard Dark Prince
Flying Machine Wizard
Tornado Giant Skeleton
Flying Machine Dark Prince
Flying Machine Guards Tornado Witch Giant Skeleton
Flying Machine Tornado Witch
Flying Machine Tornado Dark Prince Witch Giant Skeleton

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